Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
|
[Download] [Tutorials] [All Classes] [Grouped Classes] |
The ref<> class is used to reference-count an Object. More...
#include <Object.hpp>
Public Member Functions | |
ref (const ref &other) | |
ref (const T *object=NULL) | |
template<class T2 > | |
ref (const ref< T2 > &other) | |
~ref () | |
ref & | operator= (const ref &other) |
ref & | operator= (const T *other) |
template<class T2 > | |
ref & | operator= (const ref< T2 > &other) |
void | swap (ref &other) |
T * | get_writable () const |
This is mainly useful when using ref<> with std::map, std::set, etc. More... | |
const T * | get () const |
const T * | operator-> () const |
const T & | operator* () const |
T * | get () |
T * | operator-> () |
T & | operator* () |
bool | operator< (const ref &other) const |
operator bool () const | |
Protected Attributes | |
T * | mObject |
The ref<> class is used to reference-count an Object.
When the last ref<> that points to an Object is deallocated also the pointed Object is deallocated.
Definition at line 55 of file Object.hpp.
Definition at line 59 of file Object.hpp.
Definition at line 65 of file Object.hpp.
Definition at line 72 of file Object.hpp.
Definition at line 78 of file Object.hpp.
|
inline |
Definition at line 128 of file Object.hpp.
Referenced by vl::FontManager::acquireFont(), vl::ActorTreeAbstract::addActor(), vl::Molecule::addBond(), vl::Molecule::atomsStyle(), vl::Molecule::ballAndStickStyle(), vl::DaeLoader::bindMaterials(), vl::ActorKdTree::child(), vl::VectorGraphics::clearColor(), vl::VectorGraphics::clearStencil(), vl::MemoryDirectory::clone(), vl::Geometry::colorizePrimitives(), vl::VolumePlot::compute(), vl::Geometry::computeNormals(), vl::Geometry::convertDrawCallToDrawArrays(), vl::createCubemap(), vl::EdgeRenderer::declareActor(), vl::VectorGraphics::drawActorCopy(), vl::VectorGraphics::drawLineLoop(), vl::VectorGraphics::drawLines(), vl::VectorGraphics::drawLineStrip(), vl::VectorGraphics::drawPoints(), vl::VectorGraphics::drawText(), vlX::VLXClassWrapper_Effect::exportEffect(), vlX::VLXClassWrapper_ResourceDatabase::exportResourceDatabase(), vlX::VLXClassWrapper_Shader::exportShader(), vlX::VLXClassWrapper_Uniform::exportUniform(), vlX::VLXSerializer::exportVLX(), vlX::VLXClassWrapper_Array::exportVLX(), vl::ZippedFile::extract(), vl::AdjacencyExtractor::extract(), vl::EdgeExtractor::extractEdges(), vl::Extrusion::extrude(), vl::Extrusions::extrude(), vl::VectorGraphics::fillPolygon(), vl::VectorGraphics::fillQuad(), vl::VectorGraphics::fillQuads(), vl::VectorGraphics::fillQuadStrip(), vl::VectorGraphics::fillTriangleFan(), vl::VectorGraphics::fillTriangles(), vl::VectorGraphics::fillTriangleStrip(), vl::Molecule::generateAtomLabel(), vl::Molecule::generateAtomLabels(), vl::EdgeExtractor::generateEdgeGeometry(), vl::DaeLoader::generateGeometry(), vl::Molecule::generateRings(), vl::DaeLoader::getSource(), vl::UniformSet::gocUniform(), vlX::VLXClassWrapper_Array::importVLX(), vlX::VLXSerializer::importVLX(), vlX::VLXClassWrapper_Geometry::importVLX(), vlX::VLXClassWrapper_DrawCall::importVLX(), vlX::VLXClassWrapper_PatchParameter::importVLX(), vlX::VLXClassWrapper_ResourceDatabase::importVLX(), vlX::VLXClassWrapper_Uniform::importVLX(), vlX::VLXClassWrapper_Shader::importVLX(), vlX::VLXClassWrapper_LODEvaluator::importVLX(), vlX::VLXClassWrapper_Effect::importVLX(), vlX::VLXClassWrapper_Actor::importVLX(), vlX::VLXClassWrapper_Camera::importVLX(), vlX::VLXClassWrapper_Viewport::importVLX(), vlX::VLXClassWrapper_Transform::importVLX(), vlX::VLXClassWrapper_Light::importVLX(), vlX::VLXClassWrapper_ClipPlane::importVLX(), vlX::VLXClassWrapper_GLSLProgram::importVLX(), vlX::VLXClassWrapper_GLSLShader::importVLX(), vlX::VLXClassWrapper_VertexAttrib::importVLX(), vlX::VLXClassWrapper_Color::importVLX(), vlX::VLXClassWrapper_SecondaryColor::importVLX(), vlX::VLXClassWrapper_Normal::importVLX(), vlX::VLXClassWrapper_Material::importVLX(), vlX::VLXClassWrapper_ActorEventCallback::importVLX(), vlX::VLXClassWrapper_Texture::importVLX(), vlX::VLXClassWrapper_TexParameter::importVLX(), vlX::VLXClassWrapper_TextureImageUnit::importVLX(), vl::DrawArrays::indexIterator(), vl::MultiDrawElements< ArrayUShort1 >::indexIterator(), vl::DrawRangeElements< ArrayUShort1 >::indexIterator(), vl::DrawElements< ArrayUShort1 >::indexIterator(), vl::Terrain::init(), vl::ZippedDirectory::init(), vl::Applet::initialize(), vl::VisualizationLibrary::isCoreInitialized(), vlX::isVLB(), vlX::isVLT(), vl::DaeLoader::load(), vl::LoadWriterDae::load(), vl::load3DS(), vl::loadAC3D(), vl::STLLoader::loadAscii(), vl::STLLoader::loadBinary(), vl::loadBMP(), vl::loadCubemap(), vl::loadDAT(), vl::loadDDS(), vl::loadDICOM(), vl::loadImage(), vl::loadJPG(), vl::loadMD2(), vl::loadMHD(), vl::loadMOL2(), vl::loadOBJ(), vl::ObjLoader::loadOBJ(), vl::loadPLY(), vl::PlyLoader::loadPly(), vl::loadPNG(), vl::LoadWriterManager::loadResource(), vl::loadSTL(), vl::String::loadText(), vl::loadTGA(), vl::loadTIFF(), vlX::loadVLB(), vlX::VLXSerializer::loadVLB(), vlX::loadVLT(), vlX::VLXSerializer::loadVLT(), main(), vl::makeBox(), vl::makeCapsule(), vl::makeCircle(), vl::makeCone(), vl::makeCylinder(), vl::makeGrid(), vl::makeIcosahedron(), vl::makeIcosphere(), vl::makePoints(), vl::makePyramid(), makeScales(), vl::makeTeapot(), vl::makeTorus(), vl::makeUVSphere(), vl::MemoryDirectory::memoryFile(), vl::Geometry::mergeDrawCallsWithMultiDrawElements(), vl::Geometry::mergeDrawCallsWithPrimitiveRestart(), vl::Geometry::mergeDrawCallsWithTriangles(), vl::Geometry::mergeTriangleStrips(), vl::ResourceDatabase::next(), vl::SlicedVolume::onActorRenderStarted(), vl::GZipCodec::open(), vl::operator!=(), vl::ref< vl::Dae::Mesh >::operator=(), vl::ZippedFile::operator=(), vl::operator==(), vlX::VisitorExportToVLB::outputFile(), vl::PolygonSimplifier::outputSimplifiedGeometry(), vlX::ParserVLT::parse(), vlX::ParserVLB::parse(), vl::DaeLoader::parseGeometry(), vlX::ParserVLT::parseList(), vl::DaeLoader::parseNode(), vlX::ParserVLT::parseStructure(), vl::VectorGraphics::popScissor(), vl::Text::rawboundingRect(), vl::CoreText::rawboundingRect(), vl::RaycastVolume::RaycastVolume(), vl::DoubleVertexRemover::removeDoubles(), vl::EdgeRenderer::renderLines(), vl::SceneManagerPortals::renderPortal(), vl::EdgeRenderer::renderSolids(), vl::saveImage(), vl::saveJPG(), vl::savePNG(), vl::saveTGA(), vl::saveTIFF(), vlX::saveVLB(), vlX::VLXSerializer::saveVLB(), vlX::saveVLT(), vlX::VLXSerializer::saveVLT(), vl::Geometry::setColorArray(), vl::VolumePlot::setupLabels(), vl::DaeLoader::setupLights(), vl::ShaderNode::shader(), vl::RenderQueue::sort(), vl::Molecule::sticksStyle(), vl::TriangleStripGenerator::stripfy(), vl::Tessellator::tessellateGeometry(), vl::Texture::Texture(), vl::DrawArrays::triangleIterator(), vl::MultiDrawElements< ArrayUShort1 >::triangleIterator(), vl::DrawRangeElements< ArrayUShort1 >::triangleIterator(), vl::DrawElements< ArrayUShort1 >::triangleIterator(), vl::BezierSurface::updateBezierSurface(), vl::Molecule::wireframeStyle(), vl::ZippedDirectory::ZippedDirectory(), and vl::ZippedDirectory::zippedFile().
|
inline |
Definition at line 132 of file Object.hpp.
|
inline |
This is mainly useful when using ref<> with std::map, std::set, etc.
Definition at line 126 of file Object.hpp.
|
inline |
Definition at line 138 of file Object.hpp.
|
inline |
Definition at line 130 of file Object.hpp.
|
inline |
Definition at line 134 of file Object.hpp.
|
inline |
Definition at line 129 of file Object.hpp.
|
inline |
Definition at line 133 of file Object.hpp.
Definition at line 136 of file Object.hpp.
Definition at line 86 of file Object.hpp.
Definition at line 97 of file Object.hpp.
|
inline |
Definition at line 108 of file Object.hpp.
Definition at line 118 of file Object.hpp.
|
protected |
Definition at line 141 of file Object.hpp.
Referenced by vl::ref< vl::Dae::Mesh >::get(), vl::ref< vl::Dae::Mesh >::get_writable(), vl::ref< vl::Dae::Mesh >::operator bool(), vl::ref< vl::Dae::Mesh >::operator*(), vl::ref< vl::Dae::Mesh >::operator->(), vl::ref< vl::Dae::Mesh >::operator<(), vl::ref< vl::Dae::Mesh >::operator=(), vl::ref< vl::Dae::Mesh >::ref(), vl::ref< vl::Dae::Mesh >::swap(), and vl::ref< vl::Dae::Mesh >::~ref().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:53.
© Copyright Michele Bosi. All rights reserved.