Here is a list of all class members with links to the classes they belong to:
- u -
- uid()
: vlX::VLXStructure
- uidSet()
: vlX::VisitorExportToVLB
, vlX::VisitorExportToVLT
, vlX::VisitorIDCounter
- UIEventListener()
: vl::UIEventListener
- uint32
: vl::MersenneTwister
- uintData()
: vl::Uniform
- ULONGLONG
: vl::SayArg
- ulonglong
: vl::SayArg
- unbindFragDataLocation()
: vl::GLSLProgram
- unbindFromAllFBO()
: vl::FBOAbstractAttachment
- uncompressedSize()
: vl::GZipCodec
, vl::ZippedFileInfo
- ungetLine()
: vl::TextStream
- ungetToken()
: vl::BufferedStream< Element_Type, Chunk_Size >
- Uniform()
: vl::Uniform
- UniformInfo()
: vl::ShaderNode::UniformInfo
- uniforms()
: vl::Actor
, vl::Shader
, vl::ShaderNode
, vl::UniformSet
- UniformSet()
: vl::UniformSet
- UniformsMap
: vl::ShaderNode
- united()
: vl::Rect< T >
- units()
: vl::PolygonOffset
- Unknown
: vl::Dae::TechniqueCOMMON
- unlock()
: vl::IMutex
- unmapBufferObject()
: vl::BufferObject
- unproject()
: vl::Camera
- UnresolvedID
: vlX::VisitorLinker
- unset()
: vl::Flags< T_FlagEnum >
- update()
: vl::OpenGLContext
, vlEGL::EGLWindow
, vlGLFW::GLFWWindow
, vlGLUT::GLUTWindow
, vlQt4::Qt4Widget
, vlQt5::Qt5Widget
, vlQt6::Qt6Widget
, vlSDL::SDLWindow
, vlWin32::Win32Context
, vlWX::WXGLCanvas
- updateAlpha()
: vl::MarchingCubes
- updateBezierSurface()
: vl::BezierSurface
- updateBufferObject()
: vl::ArrayAbstract
- updateCalibration()
: vl::CalibratedCamera
- updateColor()
: vl::MarchingCubes
- updateDirtyBufferObject()
: vl::Clear
, vl::CoreText
, vl::DrawArrays
, vl::DrawCall
, vl::DrawElements< arr_type >
, vl::DrawPixels
, vl::DrawRangeElements< arr_type >
, vl::Geometry
, vl::MultiDrawElements< arr_type >
, vl::Renderable
, vl::Text
- updateEvent()
: vl::Applet
, vl::FlatManipulator
, vl::GhostCameraManipulator
, vl::TrackballManipulator
, vl::UIEventListener
- updateHierarchy()
: vl::ShaderNode
- updateLeftRightCameras()
: vl::StereoCamera
- updateMatrices()
: vl::ProjViewTransfCallback
- updateModifiers()
: vlGLUT::GLUTWindow
- updateOverlay()
: vlGLUT::GLUTWindow
- updatePitch()
: vl::Image
- updateScene()
: vl::Applet
- updateShader()
: vl::ShaderAnimator
- updateUniforms()
: vl::RaycastVolume
, vl::SlicedVolume
- usage()
: vl::ArrayAbstract
, vl::BufferObject
- useAlwaysMipmapping()
: vl::LoadWriterDae::LoadOptions
- useAtomColors()
: vl::Bond
- useBufferObjects()
: vl::GeometryLoadCallback
- useCameraRotationInverse()
: vl::TextureMatrix
- useDisplayLists()
: vl::GeometryLoadCallback
- useGLSL()
: vl::Terrain
- useGLSLProgram()
: vl::OpenGLContext
- usePixelBufferObject()
: vl::DrawPixels
- UserAllocatedBuffer
: vl::Buffer
- UUID()
: vl::UUID