Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
|
[Download] [Tutorials] [All Classes] [Grouped Classes] |
Abstract class that represents a framebuffer object attachment to be used with FramebufferObject. More...
#include <FramebufferObject.hpp>
Public Member Functions | |
FBOAbstractAttachment () | |
Constructor. More... | |
virtual | ~FBOAbstractAttachment () |
Destructor. More... | |
virtual void | unbindFromAllFBO () |
Removes the FBO attachment from all bound FBO render targets. More... | |
const std::set< ref< FramebufferObject > > & | fboFramebuffers () const |
Returns an std::set containing the FramebufferObject that use this FBO attachment. More... | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Member Functions | |
virtual void | bindAttachment (FramebufferObject *fbo, EAttachmentPoint attach_point)=0 |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Protected Attributes | |
std::set< ref< FramebufferObject > > | mFramebufferObjects |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Friends | |
class | FramebufferObject |
Abstract class that represents a framebuffer object attachment to be used with FramebufferObject.
Definition at line 55 of file FramebufferObject.hpp.
|
inline |
Constructor.
Definition at line 68 of file FramebufferObject.hpp.
|
inlinevirtual |
|
protectedpure virtual |
Implemented in vl::FBOTextureLayerAttachment, vl::FBOTexture3DAttachment, vl::FBOTextureAttachment, vl::FBOTexture2DAttachment, vl::FBOTexture1DAttachment, and vl::FBORenderbufferAttachment.
Referenced by vl::FramebufferObject::addDepthAttachment(), vl::FramebufferObject::addDepthStencilAttachment(), vl::FramebufferObject::addStencilAttachment(), and vl::FramebufferObject::addTextureAttachment().
|
inline |
Returns an std::set containing the FramebufferObject that use this FBO attachment.
Definition at line 77 of file FramebufferObject.hpp.
|
virtual |
Removes the FBO attachment from all bound FBO render targets.
Definition at line 628 of file FramebufferObject.cpp.
|
friend |
Definition at line 59 of file FramebufferObject.hpp.
|
protected |
Definition at line 83 of file FramebufferObject.hpp.
Referenced by vl::FramebufferObject::addColorAttachment(), vl::FramebufferObject::addDepthAttachment(), vl::FramebufferObject::addDepthStencilAttachment(), vl::FramebufferObject::addStencilAttachment(), vl::FramebufferObject::addTextureAttachment(), and vl::FramebufferObject::removeAttachment().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:49.
© Copyright Michele Bosi. All rights reserved.