Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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A texture layer renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTextureLayer()
).
More...
#include <FramebufferObject.hpp>
Public Member Functions | |
FBOTextureLayerAttachment () | |
Constructor. More... | |
FBOTextureLayerAttachment (Texture *texture, int mipmap_level, int layer) | |
Constructor. More... | |
int | layer () const |
The layer of a 2-dimensional image within a 3-dimensional texture or texture array. More... | |
void | setLayer (int layer) |
The layer of a 2-dimensional image within a 3-dimensional texture or texture array. More... | |
Public Member Functions inherited from vl::FBOAbstractTextureAttachment | |
FBOAbstractTextureAttachment (Texture *texture, int mipmap_level) | |
Constructor. More... | |
void | setTexture (Texture *texture) |
The texture bound to this attachment. More... | |
Texture * | texture () |
The texture bound to this attachment. More... | |
const Texture * | texture () const |
The texture bound to this attachment. More... | |
void | setMipmapLevel (int mipmap_level) |
The mipmap level of the texture to attach. More... | |
int | mipmapLevel () const |
The mipmap level of the texture to attach. More... | |
Public Member Functions inherited from vl::FBOAbstractAttachment | |
FBOAbstractAttachment () | |
Constructor. More... | |
virtual | ~FBOAbstractAttachment () |
Destructor. More... | |
virtual void | unbindFromAllFBO () |
Removes the FBO attachment from all bound FBO render targets. More... | |
const std::set< ref< FramebufferObject > > & | fboFramebuffers () const |
Returns an std::set containing the FramebufferObject that use this FBO attachment. More... | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Member Functions | |
virtual void | bindAttachment (FramebufferObject *fbo, EAttachmentPoint attach_point) |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Protected Attributes | |
ref< Texture > | mTexture |
int | mMipmapLevel |
int | mLayer |
Protected Attributes inherited from vl::FBOAbstractTextureAttachment | |
ref< Texture > | mTexture |
int | mMipmapLevel |
Protected Attributes inherited from vl::FBOAbstractAttachment | |
std::set< ref< FramebufferObject > > | mFramebufferObjects |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
A texture layer renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTextureLayer()
).
Definition at line 480 of file FramebufferObject.hpp.
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inline |
Constructor.
Definition at line 486 of file FramebufferObject.hpp.
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inline |
Constructor.
Definition at line 493 of file FramebufferObject.hpp.
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protectedvirtual |
Implements vl::FBOAbstractAttachment.
Definition at line 598 of file FramebufferObject.cpp.
References vl::Has_FBO, vl::Has_GL_Version_3_2, vl::Has_GL_Version_4_0, vl::FramebufferObject::height(), vl::TD_TEXTURE_2D_MULTISAMPLE_ARRAY, VL_CHECK, VL_CHECK_OGL, and vl::FramebufferObject::width().
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inline |
The layer of a 2-dimensional image within a 3-dimensional texture or texture array.
Definition at line 500 of file FramebufferObject.hpp.
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inline |
The layer of a 2-dimensional image within a 3-dimensional texture or texture array.
Definition at line 503 of file FramebufferObject.hpp.
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protected |
Definition at line 511 of file FramebufferObject.hpp.
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protected |
Definition at line 510 of file FramebufferObject.hpp.
Definition at line 509 of file FramebufferObject.hpp.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:50.
© Copyright Michele Bosi. All rights reserved.