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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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A texture layer renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTextureLayer()).
More...
#include <FramebufferObject.hpp>
Inheritance diagram for vl::FBOTextureLayerAttachment:Public Member Functions | |
| FBOTextureLayerAttachment () | |
| Constructor. More... | |
| FBOTextureLayerAttachment (Texture *texture, int mipmap_level, int layer) | |
| Constructor. More... | |
| int | layer () const |
| The layer of a 2-dimensional image within a 3-dimensional texture or texture array. More... | |
| void | setLayer (int layer) |
| The layer of a 2-dimensional image within a 3-dimensional texture or texture array. More... | |
Public Member Functions inherited from vl::FBOAbstractTextureAttachment | |
| FBOAbstractTextureAttachment (Texture *texture, int mipmap_level) | |
| Constructor. More... | |
| void | setTexture (Texture *texture) |
| The texture bound to this attachment. More... | |
| Texture * | texture () |
| The texture bound to this attachment. More... | |
| const Texture * | texture () const |
| The texture bound to this attachment. More... | |
| void | setMipmapLevel (int mipmap_level) |
| The mipmap level of the texture to attach. More... | |
| int | mipmapLevel () const |
| The mipmap level of the texture to attach. More... | |
Public Member Functions inherited from vl::FBOAbstractAttachment | |
| FBOAbstractAttachment () | |
| Constructor. More... | |
| virtual | ~FBOAbstractAttachment () |
| Destructor. More... | |
| virtual void | unbindFromAllFBO () |
| Removes the FBO attachment from all bound FBO render targets. More... | |
| const std::set< ref< FramebufferObject > > & | fboFramebuffers () const |
| Returns an std::set containing the FramebufferObject that use this FBO attachment. More... | |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Protected Member Functions | |
| virtual void | bindAttachment (FramebufferObject *fbo, EAttachmentPoint attach_point) |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
Protected Attributes | |
| ref< Texture > | mTexture |
| int | mMipmapLevel |
| int | mLayer |
Protected Attributes inherited from vl::FBOAbstractTextureAttachment | |
| ref< Texture > | mTexture |
| int | mMipmapLevel |
Protected Attributes inherited from vl::FBOAbstractAttachment | |
| std::set< ref< FramebufferObject > > | mFramebufferObjects |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
A texture layer renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTextureLayer()).
Definition at line 480 of file FramebufferObject.hpp.
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inline |
Constructor.
Definition at line 486 of file FramebufferObject.hpp.
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inline |
Constructor.
Definition at line 493 of file FramebufferObject.hpp.
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protectedvirtual |
Implements vl::FBOAbstractAttachment.
Definition at line 598 of file FramebufferObject.cpp.
References vl::Has_FBO, vl::Has_GL_Version_3_2, vl::Has_GL_Version_4_0, vl::FramebufferObject::height(), vl::TD_TEXTURE_2D_MULTISAMPLE_ARRAY, VL_CHECK, VL_CHECK_OGL, and vl::FramebufferObject::width().
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inline |
The layer of a 2-dimensional image within a 3-dimensional texture or texture array.
Definition at line 500 of file FramebufferObject.hpp.
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inline |
The layer of a 2-dimensional image within a 3-dimensional texture or texture array.
Definition at line 503 of file FramebufferObject.hpp.
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protected |
Definition at line 511 of file FramebufferObject.hpp.
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protected |
Definition at line 510 of file FramebufferObject.hpp.
Definition at line 509 of file FramebufferObject.hpp.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:50.
© Copyright Michele Bosi. All rights reserved.