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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Base class for all the framebuffer texture attachments (see also FramebufferObject). More...
#include <FramebufferObject.hpp>
Inheritance diagram for vl::FBOAbstractTextureAttachment:Public Member Functions | |
| FBOAbstractTextureAttachment (Texture *texture, int mipmap_level) | |
| Constructor. More... | |
| void | setTexture (Texture *texture) |
| The texture bound to this attachment. More... | |
| Texture * | texture () |
| The texture bound to this attachment. More... | |
| const Texture * | texture () const |
| The texture bound to this attachment. More... | |
| void | setMipmapLevel (int mipmap_level) |
| The mipmap level of the texture to attach. More... | |
| int | mipmapLevel () const |
| The mipmap level of the texture to attach. More... | |
Public Member Functions inherited from vl::FBOAbstractAttachment | |
| FBOAbstractAttachment () | |
| Constructor. More... | |
| virtual | ~FBOAbstractAttachment () |
| Destructor. More... | |
| virtual void | unbindFromAllFBO () |
| Removes the FBO attachment from all bound FBO render targets. More... | |
| const std::set< ref< FramebufferObject > > & | fboFramebuffers () const |
| Returns an std::set containing the FramebufferObject that use this FBO attachment. More... | |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Protected Attributes | |
| ref< Texture > | mTexture |
| int | mMipmapLevel |
Protected Attributes inherited from vl::FBOAbstractAttachment | |
| std::set< ref< FramebufferObject > > | mFramebufferObjects |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::FBOAbstractAttachment | |
| virtual void | bindAttachment (FramebufferObject *fbo, EAttachmentPoint attach_point)=0 |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
Base class for all the framebuffer texture attachments (see also FramebufferObject).
Definition at line 314 of file FramebufferObject.hpp.
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Constructor.
Definition at line 320 of file FramebufferObject.hpp.
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The mipmap level of the texture to attach.
Definition at line 338 of file FramebufferObject.hpp.
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inline |
The mipmap level of the texture to attach.
Definition at line 335 of file FramebufferObject.hpp.
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The texture bound to this attachment.
Definition at line 326 of file FramebufferObject.hpp.
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The texture bound to this attachment.
Definition at line 329 of file FramebufferObject.hpp.
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The texture bound to this attachment.
Definition at line 332 of file FramebufferObject.hpp.
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protected |
Definition at line 342 of file FramebufferObject.hpp.
Definition at line 341 of file FramebufferObject.hpp.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:49.
© Copyright Michele Bosi. All rights reserved.