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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/vlnamespace.hpp>#include <vlCore/Object.hpp>#include <vector>#include <string.h>Go to the source code of this file.
Classes | |
| class | vl::String |
| The String class implements an advanced UTF16 (Unicode BMP) string manipulation engine. More... | |
Namespaces | |
| vl | |
| Visualization Library main namespace. | |
Macros | |
| #define | VL_PLATFORM_DEFAULT_ENCODING SE_UTF8 |
Functions | |
| String | vl::operator+ (const wchar_t *pstr, const String &str) |
| String | vl::operator+ (const char *pstr, const String &str) |
| String | vl::operator+ (wchar_t ch, const String &str) |
| String | vl::operator+ (char ch, const String &str) |
| #define VL_PLATFORM_DEFAULT_ENCODING SE_UTF8 |
Definition at line 43 of file String.hpp.
Referenced by vl::String::loadText().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:42.
© Copyright Michele Bosi. All rights reserved.