Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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VectorGraphics.hpp File Reference
#include <vlVG/link_config.hpp>
#include <vlCore/Image.hpp>
#include <vlCore/VisualizationLibrary.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/Text.hpp>
#include <vlGraphics/FontManager.hpp>
#include <vlGraphics/Effect.hpp>
#include <vlGraphics/SceneManager.hpp>
#include <vlGraphics/Clear.hpp>
#include <vlGraphics/Scissor.hpp>
#include <vlGraphics/Geometry.hpp>

Go to the source code of this file.

Classes

class  vl::VectorGraphics
 The VectorGraphics class is used in conjuction with SceneManagerVectorGraphics to generate and render 2D vector graphics. More...
 

Namespaces

 vl
 Visualization Library main namespace.
 

Enumerations

enum  vl::ETextureMode { vl::TextureMode_Clamp, vl::TextureMode_Repeat }
 Defines how the texture is applied to the rendering primitive. More...
 
enum  vl::EPolygonStipple {
  vl::PolygonStipple_Solid, vl::PolygonStipple_Dot, vl::PolygonStipple_Chain, vl::PolygonStipple_HLine,
  vl::PolygonStipple_VLine
}
 Poligon stipple patterns. More...
 
enum  vl::ELineStipple {
  vl::LineStipple_Solid, vl::LineStipple_Dot, vl::LineStipple_Dash, vl::LineStipple_Dash4,
  vl::LineStipple_Dash8, vl::LineStipple_DashDot, vl::LineStipple_DashDotDot
}
 Line stipple patterns. More...