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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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The SceneManagerVectorGraphics class is a SceneManager that contains VectorGraphics objects. More...
#include <SceneManagerVectorGraphics.hpp>
Inheritance diagram for vl::SceneManagerVectorGraphics:Public Member Functions | |
| SceneManagerVectorGraphics () | |
| void | setActorRenderRankStart (int rank_start) |
| Defines the Actor's render rank to be used when extracting them from the scene manager during the rendering. More... | |
| int | actorRenderRankStart () const |
| Returns the rendering rank start value used during the rendering of the VectorGraphics objects. See setActorRenderRankStart() for more information. More... | |
| virtual void | extractVisibleActors (ActorCollection &queue, const Camera *) |
| Extracts all the enabled and visible Actors contained in the ActorTree hierarchy and appends them to the given ActorCollection. More... | |
| virtual void | extractActors (ActorCollection &queue) |
| Appends all the Actors contained in the scene manager without performing frustum culling or checking enable masks. More... | |
| Collection< VectorGraphics > * | vectorGraphicObjects () |
| Returns the list of VectorGraphics objects bound to a SceneManagerVectorGraphics. More... | |
| const Collection< VectorGraphics > * | vectorGraphicObjects () const |
| Returns the list of VectorGraphics objects bound to a SceneManagerVectorGraphics. More... | |
Public Member Functions inherited from vl::SceneManager | |
| SceneManager () | |
| Constructor. More... | |
| virtual void | computeBounds () |
| Computes the bounding box and bounding sphere of the scene manager and of all the Actors contained in the SceneManager. More... | |
| void | setBoundingSphere (const Sphere &sphere) |
| Explicitly set the scene manager's bounding sphere. See also computeBounds(). More... | |
| const Sphere & | boundingSphere () const |
| Returns the scene manager's bounding sphere. More... | |
| void | setBoundingBox (const AABB &bbox) |
| Explicitly set the scene manager's bounding sphere. See also computeBounds(). More... | |
| const AABB & | boundingBox () const |
| Returns the scene manager's bounding box. More... | |
| void | setBoundsDirty (bool dirty) |
| Flags a scene manager's bounding box and bounding sphere as dirty. The bounds will be recomputed using computeBounds() at the next rendering frame. More... | |
| bool | boundsDirty () const |
| Returns true if the scene manager's bounds should be recomputed at the next rendering frame. More... | |
| void | setCullingEnabled (bool enable) |
| Used to enable or disable frustum culling or whichever culling system the scene manager implements. More... | |
| bool | cullingEnabled () const |
| Used to enable or disable frustum culling or whichever culling system the scene manager implements. More... | |
| void | setEnableMask (unsigned int enabled) |
| The enable mask to be used by extractVisibleActors() More... | |
| unsigned int | enableMask () const |
| The enable mask to be used by extractVisibleActors() More... | |
| bool | isEnabled (Actor *a) const |
Returns true if "a->enableMask() & enableMask()) != 0". More... | |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Protected Attributes | |
| Collection< VectorGraphics > | mVectorGraphicObjects |
| int | mActorRenderRankStart |
Protected Attributes inherited from vl::SceneManager | |
| Sphere | mSphere |
| AABB | mAABB |
| unsigned int | mEnableMask |
| bool | mBoundsDirty |
| bool | mCullingEnabled |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
The SceneManagerVectorGraphics class is a SceneManager that contains VectorGraphics objects.
The VectorGraphics objects are rendered in the order in which they are added to the SceneManagerVectorGraphics.
Definition at line 56 of file SceneManagerVectorGraphics.hpp.
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inline |
Definition at line 61 of file SceneManagerVectorGraphics.hpp.
References mActorRenderRankStart, and mVectorGraphicObjects.
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inline |
Returns the rendering rank start value used during the rendering of the VectorGraphics objects. See setActorRenderRankStart() for more information.
Definition at line 70 of file SceneManagerVectorGraphics.hpp.
References mActorRenderRankStart.
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inlinevirtual |
Appends all the Actors contained in the scene manager without performing frustum culling or checking enable masks.
Implements vl::SceneManager.
Definition at line 81 of file SceneManagerVectorGraphics.hpp.
References mActorRenderRankStart, vl::Collection< T >::push_back(), and vectorGraphicObjects().
Referenced by extractVisibleActors().
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inlinevirtual |
Extracts all the enabled and visible Actors contained in the ActorTree hierarchy and appends them to the given ActorCollection.
Implements vl::SceneManager.
Definition at line 72 of file SceneManagerVectorGraphics.hpp.
References vl::SceneManager::cullingEnabled(), and extractActors().
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inline |
Defines the Actor's render rank to be used when extracting them from the scene manager during the rendering.
During the rendering when the Actor[s] are extracted they are assigned a progressive render rank starting from rank_start so that they are rendered in the same order in which they were created by their VectorGraphics. Also the order in which a VectorGraphics is inserted in the SceneManagerVectorGraphics determines the rendering order.
Definition at line 67 of file SceneManagerVectorGraphics.hpp.
References mActorRenderRankStart.
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inline |
Returns the list of VectorGraphics objects bound to a SceneManagerVectorGraphics.
Definition at line 95 of file SceneManagerVectorGraphics.hpp.
References mVectorGraphicObjects.
Referenced by extractActors().
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inline |
Returns the list of VectorGraphics objects bound to a SceneManagerVectorGraphics.
Definition at line 98 of file SceneManagerVectorGraphics.hpp.
References mVectorGraphicObjects.
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protected |
Definition at line 102 of file SceneManagerVectorGraphics.hpp.
Referenced by actorRenderRankStart(), extractActors(), SceneManagerVectorGraphics(), and setActorRenderRankStart().
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protected |
Definition at line 101 of file SceneManagerVectorGraphics.hpp.
Referenced by SceneManagerVectorGraphics(), and vectorGraphicObjects().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:54.
© Copyright Michele Bosi. All rights reserved.