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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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A SceneManagerBVH that implements its spatial partitioning strategy using an ActorTree. More...
#include <SceneManagerActorTree.hpp>
Inheritance diagram for vl::SceneManagerActorTree:Public Member Functions | |
| SceneManagerActorTree () | |
Public Member Functions inherited from vl::SceneManagerBVH< ActorTree > | |
| void | setTree (ActorTree *bbh) |
| Sets the tree to be used by the scene manager. More... | |
| const ActorTree * | tree () const |
| Returns the tree used by the scene manager. More... | |
| ActorTree * | tree () |
| Returns the tree used by the scene manager. More... | |
| virtual void | extractVisibleActors (ActorCollection &list, const Camera *camera) |
| Extracts all the enabled and visible Actors contained in the ActorTree hierarchy and appends them to the given ActorCollection. More... | |
| virtual void | extractActors (ActorCollection &list) |
| Appends all the Actors contained in the scene manager without performing frustum culling or checking enable masks. More... | |
Public Member Functions inherited from vl::SceneManager | |
| SceneManager () | |
| Constructor. More... | |
| virtual void | computeBounds () |
| Computes the bounding box and bounding sphere of the scene manager and of all the Actors contained in the SceneManager. More... | |
| void | setBoundingSphere (const Sphere &sphere) |
| Explicitly set the scene manager's bounding sphere. See also computeBounds(). More... | |
| const Sphere & | boundingSphere () const |
| Returns the scene manager's bounding sphere. More... | |
| void | setBoundingBox (const AABB &bbox) |
| Explicitly set the scene manager's bounding sphere. See also computeBounds(). More... | |
| const AABB & | boundingBox () const |
| Returns the scene manager's bounding box. More... | |
| void | setBoundsDirty (bool dirty) |
| Flags a scene manager's bounding box and bounding sphere as dirty. The bounds will be recomputed using computeBounds() at the next rendering frame. More... | |
| bool | boundsDirty () const |
| Returns true if the scene manager's bounds should be recomputed at the next rendering frame. More... | |
| void | setCullingEnabled (bool enable) |
| Used to enable or disable frustum culling or whichever culling system the scene manager implements. More... | |
| bool | cullingEnabled () const |
| Used to enable or disable frustum culling or whichever culling system the scene manager implements. More... | |
| void | setEnableMask (unsigned int enabled) |
| The enable mask to be used by extractVisibleActors() More... | |
| unsigned int | enableMask () const |
| The enable mask to be used by extractVisibleActors() More... | |
| bool | isEnabled (Actor *a) const |
Returns true if "a->enableMask() & enableMask()) != 0". More... | |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
Protected Attributes inherited from vl::SceneManagerBVH< ActorTree > | |
| ref< ActorTree > | mBoundingVolumeTree |
Protected Attributes inherited from vl::SceneManager | |
| Sphere | mSphere |
| AABB | mAABB |
| unsigned int | mEnableMask |
| bool | mBoundsDirty |
| bool | mCullingEnabled |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
A SceneManagerBVH that implements its spatial partitioning strategy using an ActorTree.
Definition at line 52 of file SceneManagerActorTree.hpp.
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inline |
Definition at line 57 of file SceneManagerActorTree.hpp.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:54.
© Copyright Michele Bosi. All rights reserved.