Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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SceneManagerActorTree.hpp
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31 
32 #ifndef SceneManagerBoundingBoxTree_INCLUDE_ONCE
33 #define SceneManagerBoundingBoxTree_INCLUDE_ONCE
34 
36 #include <vlGraphics/ActorTree.hpp>
37 
38 namespace vl
39 {
53  {
55 
56  public:
58  {
59  VL_DEBUG_SET_OBJECT_NAME()
60  mBoundingVolumeTree = new ActorTree;
61  }
62  };
63 }
64 
65 #endif
The SceneManagerBVH class implements the basic functionalities for bounding-volume-hierarchy based sc...
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
The ActorTree class implements a generic tree whose nodes contain Actors.
Definition: ActorTree.hpp:62
A SceneManagerBVH that implements its spatial partitioning strategy using an ActorTree.