Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::SceneManagerActorTree Member List

This is the complete list of members for vl::SceneManagerActorTree, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
boundingBox() constvl::SceneManagerinline
boundingSphere() constvl::SceneManagerinline
boundsDirty() constvl::SceneManagerinline
computeBounds()vl::SceneManagervirtual
cullingEnabled() constvl::SceneManagerinline
decReference()vl::Objectinline
enableMask() constvl::SceneManagerinline
extractActors(ActorCollection &list)vl::SceneManagerBVH< ActorTree >inlinevirtual
extractVisibleActors(ActorCollection &list, const Camera *camera)vl::SceneManagerBVH< ActorTree >inlinevirtual
incReference() constvl::Objectinline
isEnabled(Actor *a) constvl::SceneManager
mAABBvl::SceneManagerprotected
mAutomaticDeletevl::Objectprotected
mBoundingVolumeTreevl::SceneManagerBVH< ActorTree >protected
mBoundsDirtyvl::SceneManagerprotected
mCullingEnabledvl::SceneManagerprotected
mEnableMaskvl::SceneManagerprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSpherevl::SceneManagerprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
SceneManager()vl::SceneManager
SceneManagerActorTree()vl::SceneManagerActorTreeinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBoundingBox(const AABB &bbox)vl::SceneManagerinline
setBoundingSphere(const Sphere &sphere)vl::SceneManagerinline
setBoundsDirty(bool dirty)vl::SceneManagerinline
setCullingEnabled(bool enable)vl::SceneManagerinline
setEnableMask(unsigned int enabled)vl::SceneManagerinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setTree(ActorTree *bbh)vl::SceneManagerBVH< ActorTree >inline
tree() constvl::SceneManagerBVH< ActorTree >inline
tree()vl::SceneManagerBVH< ActorTree >inline
~Object()vl::Objectprotectedvirtual