Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::SceneManagerVectorGraphics Member List

This is the complete list of members for vl::SceneManagerVectorGraphics, including all inherited members.

actorRenderRankStart() constvl::SceneManagerVectorGraphicsinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
boundingBox() constvl::SceneManagerinline
boundingSphere() constvl::SceneManagerinline
boundsDirty() constvl::SceneManagerinline
computeBounds()vl::SceneManagervirtual
cullingEnabled() constvl::SceneManagerinline
decReference()vl::Objectinline
enableMask() constvl::SceneManagerinline
extractActors(ActorCollection &queue)vl::SceneManagerVectorGraphicsinlinevirtual
extractVisibleActors(ActorCollection &queue, const Camera *)vl::SceneManagerVectorGraphicsinlinevirtual
incReference() constvl::Objectinline
isEnabled(Actor *a) constvl::SceneManager
mAABBvl::SceneManagerprotected
mActorRenderRankStartvl::SceneManagerVectorGraphicsprotected
mAutomaticDeletevl::Objectprotected
mBoundsDirtyvl::SceneManagerprotected
mCullingEnabledvl::SceneManagerprotected
mEnableMaskvl::SceneManagerprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSpherevl::SceneManagerprotected
mVectorGraphicObjectsvl::SceneManagerVectorGraphicsprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
SceneManager()vl::SceneManager
SceneManagerVectorGraphics()vl::SceneManagerVectorGraphicsinline
setActorRenderRankStart(int rank_start)vl::SceneManagerVectorGraphicsinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBoundingBox(const AABB &bbox)vl::SceneManagerinline
setBoundingSphere(const Sphere &sphere)vl::SceneManagerinline
setBoundsDirty(bool dirty)vl::SceneManagerinline
setCullingEnabled(bool enable)vl::SceneManagerinline
setEnableMask(unsigned int enabled)vl::SceneManagerinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
vectorGraphicObjects()vl::SceneManagerVectorGraphicsinline
vectorGraphicObjects() constvl::SceneManagerVectorGraphicsinline
~Object()vl::Objectprotectedvirtual