| Actor(Renderable *renderable=NULL, Effect *effect=NULL, Transform *transform=NULL, int block=0, int rank=0) | vl::Actor | inline |
| actorEventCallbacks() const | vl::Actor | inline |
| actorEventCallbacks() | vl::Actor | inline |
| as() | vl::Object | inline |
| as() const | vl::Object | inline |
| automaticDelete() const | vl::Object | inline |
| boundingBox() const | vl::Actor | inline |
| boundingBoxSafe() | vl::Actor | inline |
| boundingSphere() const | vl::Actor | inline |
| boundingSphereSafe() | vl::Actor | inline |
| boundsDirty() const | vl::Actor | |
| computeBounds() | vl::Actor | |
| createOcclusionQuery() | vl::Actor | |
| decReference() | vl::Object | inline |
| deleteOcclusionQuery() | vl::Actor | |
| dispatchOnActorDelete() | vl::Actor | inline |
| dispatchOnActorRenderStarted(real frame_clock, const Camera *camera, Renderable *renderable, const Shader *shader, int pass) | vl::Actor | inline |
| effect() | vl::Actor | inline |
| effect() const | vl::Actor | inline |
| enableMask() const | vl::Actor | inline |
| eraseAllUniforms() | vl::Actor | |
| eraseUniform(const char *name) | vl::Actor | |
| eraseUniform(const Uniform *uniform) | vl::Actor | |
| evaluateLOD(Camera *camera) | vl::Actor | |
| getUniform(const char *name) | vl::Actor | |
| getUniform(const char *name) const | vl::Actor | |
| getUniformSet() const | vl::Actor | inline |
| getUniformSet() | vl::Actor | inline |
| gocUniform(const char *name) | vl::Actor | |
| gocUniformSet() | vl::Actor | inline |
| incReference() const | vl::Object | inline |
| isEnabled() const | vl::Actor | inline |
| isOccludee() const | vl::Actor | inline |
| lod(int lod_index) const | vl::Actor | inline |
| lod(int lod_index) | vl::Actor | inline |
| lodEvaluator() | vl::Actor | inline |
| lodEvaluator() const | vl::Actor | inline |
| mAABB | vl::Actor | protected |
| mActorEventCallbacks | vl::Actor | protected |
| mAutomaticDelete | vl::Object | protected |
| mBoundsUpdateTick | vl::Actor | protected |
| mEffect | vl::Actor | protected |
| mEnabled | vl::Actor | protected |
| mEnableMask | vl::Actor | protected |
| mIsOccludee | vl::Actor | protected |
| mLODEvaluator | vl::Actor | protected |
| mObjectName | vl::Object | protected |
| mOcclusionQuery | vl::Actor | protected |
| mOcclusionQueryTick | vl::Actor | protected |
| mRefCountMutex | vl::Object | protected |
| mReferenceCount | vl::Object | mutableprotected |
| mRenderables | vl::Actor | protected |
| mRenderBlock | vl::Actor | protected |
| mRenderRank | vl::Actor | protected |
| mScissor | vl::Actor | protected |
| mSphere | vl::Actor | protected |
| mTransform | vl::Actor | protected |
| mTransformUpdateTick | vl::Actor | protected |
| mUniformSet | vl::Actor | protected |
| Object() | vl::Object | inline |
| Object(const Object &other) | vl::Object | inline |
| objectName() const | vl::Object | inline |
| occlusionQuery() const | vl::Actor | inline |
| occlusionQueryTick() const | vl::Actor | inline |
| operator=(const Object &other) | vl::Object | inline |
| refCountMutex() | vl::Object | inline |
| refCountMutex() const | vl::Object | inline |
| referenceCount() const | vl::Object | inline |
| renderBlock() const | vl::Actor | inline |
| renderRank() const | vl::Actor | inline |
| scissor() const | vl::Actor | inline |
| scissor() | vl::Actor | inline |
| setAutomaticDelete(bool autodel_on) | vl::Object | inline |
| setEffect(Effect *effect) | vl::Actor | inline |
| setEnabled(bool enabled) | vl::Actor | inline |
| setEnableMask(unsigned int mask) | vl::Actor | inline |
| setLod(int lod_index, Renderable *renderable) | vl::Actor | inline |
| setLODEvaluator(LODEvaluator *lod_evaluator) | vl::Actor | inline |
| setLODs(Renderable *lod0, Renderable *lod1=NULL, Renderable *lod2=NULL, Renderable *lod3=NULL, Renderable *lod4=NULL, Renderable *lod5=NULL) | vl::Actor | |
| setObjectName(const char *name) | vl::Object | inline |
| setObjectName(const std::string &name) | vl::Object | inline |
| setOccludee(bool is_occludee) | vl::Actor | inline |
| setOcclusionQueryTick(unsigned tick) | vl::Actor | inline |
| setRefCountMutex(IMutex *mutex) | vl::Object | inline |
| setRenderBlock(int block) | vl::Actor | inline |
| setRenderRank(int rank) | vl::Actor | inline |
| setScissor(Scissor *scissor) | vl::Actor | inline |
| setTransform(Transform *transform) | vl::Actor | inline |
| setUniform(Uniform *uniform) | vl::Actor | |
| setUniformSet(UniformSet *uniforms) | vl::Actor | inline |
| transform() | vl::Actor | inline |
| transform() const | vl::Actor | inline |
| uniforms() const | vl::Actor | |
| uniforms() | vl::Actor | |
| ~Actor() | vl::Actor | virtual |
| ~Object() | vl::Object | protectedvirtual |