|
Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
|
[Download] [Tutorials] [All Classes] [Grouped Classes] |
This is the complete list of members for vl::Effect, including all inherited members.
| activeLod() const | vl::Effect | inline |
| as() | vl::Object | inline |
| as() const | vl::Object | inline |
| automaticDelete() const | vl::Object | inline |
| decReference() | vl::Object | inline |
| deepCopy() const | vl::Effect | inline |
| deepCopyFrom(const Effect &other) | vl::Effect | inline |
| Effect() | vl::Effect | inline |
| enableMask() const | vl::Effect | inline |
| evaluateLOD(Actor *actor, Camera *camera) | vl::Effect | |
| incReference() const | vl::Object | inline |
| lod(int lod_level) const | vl::Effect | inline |
| lod(int lod_level) | vl::Effect | inline |
| lodEvaluator() | vl::Effect | inline |
| lodEvaluator() const | vl::Effect | inline |
| mActiveLod | vl::Effect | protected |
| mAutomaticDelete | vl::Object | protected |
| mEnableMask | vl::Effect | protected |
| mLODEvaluator | vl::Effect | protected |
| mLODShaders | vl::Effect | protected |
| mObjectName | vl::Object | protected |
| mRefCountMutex | vl::Object | protected |
| mReferenceCount | vl::Object | mutableprotected |
| mRenderRank | vl::Effect | protected |
| Object() | vl::Object | inline |
| Object(const Object &other) | vl::Object | inline |
| objectName() const | vl::Object | inline |
| vl::Object::operator=(const Object &other) | vl::Object | inline |
| refCountMutex() | vl::Object | inline |
| refCountMutex() const | vl::Object | inline |
| referenceCount() const | vl::Object | inline |
| renderRank() const | vl::Effect | inline |
| setActiveLod(int lod) | vl::Effect | inline |
| setAutomaticDelete(bool autodel_on) | vl::Object | inline |
| setEnableMask(unsigned int mask) | vl::Effect | inline |
| setLOD(int lodi, Shader *shader1, Shader *shader2=NULL, Shader *shader3=NULL, Shader *shader4=NULL) | vl::Effect | inline |
| setLODEvaluator(LODEvaluator *lod_evaluator) | vl::Effect | inline |
| setObjectName(const char *name) | vl::Object | inline |
| setObjectName(const std::string &name) | vl::Object | inline |
| setRefCountMutex(IMutex *mutex) | vl::Object | inline |
| setRenderRank(int rank) | vl::Effect | inline |
| shader(int lodi=0, int pass=0) | vl::Effect | inline |
| shader(int lodi=0, int pass=0) const | vl::Effect | inline |
| shallowCopy(EShaderCopyMode shader_copy) const | vl::Effect | inline |
| shallowCopyFrom(const Effect &other, EShaderCopyMode shader_copy) | vl::Effect | inline |
| ~Object() | vl::Object | protectedvirtual |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:49.
© Copyright Michele Bosi. All rights reserved.