Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::ObjMaterial Member List

This is the complete list of members for vl::ObjMaterial, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
illum() constvl::ObjMaterialinline
incReference() constvl::Objectinline
ka() constvl::ObjMaterialinline
kd() constvl::ObjMaterialinline
ke() constvl::ObjMaterialinline
ks() constvl::ObjMaterialinline
map_Bump() constvl::ObjMaterialinline
map_d() constvl::ObjMaterialinline
map_Decal() constvl::ObjMaterialinline
map_Disp() constvl::ObjMaterialinline
map_Ka() constvl::ObjMaterialinline
map_Kd() constvl::ObjMaterialinline
map_Ks() constvl::ObjMaterialinline
map_Ns() constvl::ObjMaterialinline
mAutomaticDeletevl::Objectprotected
mIllumvl::ObjMaterialprotected
mKavl::ObjMaterialprotected
mKdvl::ObjMaterialprotected
mKevl::ObjMaterialprotected
mKsvl::ObjMaterialprotected
mMap_Bumpvl::ObjMaterialprotected
mMap_dvl::ObjMaterialprotected
mMap_Decalvl::ObjMaterialprotected
mMap_Dispvl::ObjMaterialprotected
mMap_Kavl::ObjMaterialprotected
mMap_Kdvl::ObjMaterialprotected
mMap_Ksvl::ObjMaterialprotected
mMap_Nsvl::ObjMaterialprotected
mNivl::ObjMaterialprotected
mNsvl::ObjMaterialprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mTrvl::ObjMaterialprotected
ni() constvl::ObjMaterialinline
ns() constvl::ObjMaterialinline
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
ObjMaterial()vl::ObjMaterialinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setIllum(int illum)vl::ObjMaterialinline
setKa(const fvec3 &ka)vl::ObjMaterialinline
setKd(const fvec3 &kd)vl::ObjMaterialinline
setKe(const fvec3 &ke)vl::ObjMaterialinline
setKs(const fvec3 &ks)vl::ObjMaterialinline
setMap_Bump(const ObjTexture &map_bump)vl::ObjMaterialinline
setMap_d(const ObjTexture &map_d)vl::ObjMaterialinline
setMap_Decal(const ObjTexture &map_decal)vl::ObjMaterialinline
setMap_Disp(const ObjTexture &map_disp)vl::ObjMaterialinline
setMap_Ka(const ObjTexture &map_ka)vl::ObjMaterialinline
setMap_Kd(const ObjTexture &map_kd)vl::ObjMaterialinline
setMap_Ks(const ObjTexture &map_ks)vl::ObjMaterialinline
setMap_Ns(const ObjTexture &map_ns)vl::ObjMaterialinline
setNi(float ni)vl::ObjMaterialinline
setNs(float ns)vl::ObjMaterialinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setTr(float tr)vl::ObjMaterialinline
tr() constvl::ObjMaterialinline
~Object()vl::Objectprotectedvirtual