Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RayIntersection Member List

This is the complete list of members for vl::RayIntersection, including all inherited members.

actor() constvl::RayIntersectioninline
actor()vl::RayIntersectioninline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
distance() constvl::RayIntersectioninline
incReference() constvl::Objectinline
intersectionPoint() constvl::RayIntersectioninline
mActorvl::RayIntersectionprotected
mAutomaticDeletevl::Objectprotected
mDistancevl::RayIntersectionprotected
mIntersectionPointvl::RayIntersectionprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
RayIntersection()vl::RayIntersectioninline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setActor(Actor *a)vl::RayIntersectioninline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setDistance(real dist)vl::RayIntersectioninline
setIntersectionPoint(const vec3 &v)vl::RayIntersectioninline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
~Object()vl::Objectprotectedvirtual