Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RayIntersector Member List

This is the complete list of members for vl::RayIntersector, including all inherited members.

actors() constvl::RayIntersectorinline
actors()vl::RayIntersectorinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
frustum() constvl::RayIntersectorinline
incReference() constvl::Objectinline
intersect()vl::RayIntersector
intersect(const Ray &ray, SceneManager *scene_manager)vl::RayIntersector
intersect(Actor *act)vl::RayIntersectorprotected
intersectGeometry(Actor *act, Geometry *geom)vl::RayIntersectorprotected
intersections() constvl::RayIntersectorinline
intersectTriangle(const T &a, const T &b, const T &c, int ia, int ib, int ic, Actor *, Geometry *geom, DrawCall *prim, int prim_idx)vl::RayIntersectorprotected
mActorsvl::RayIntersectorprotected
mAutomaticDeletevl::Objectprotected
mFrustumvl::RayIntersectorprotected
mIntersectionsvl::RayIntersectorprotected
mObjectNamevl::Objectprotected
mRayvl::RayIntersectorprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
ray() constvl::RayIntersectorinline
RayIntersector()vl::RayIntersectorinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setFrustum(const Frustum &frustum)vl::RayIntersectorinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRay(const Ray &ray)vl::RayIntersectorinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
sorter(const ref< RayIntersection > &a, const ref< RayIntersection > &b)vl::RayIntersectorinlineprotectedstatic
~Object()vl::Objectprotectedvirtual