Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RenderQueueSorterByShader Member List

This is the complete list of members for vl::RenderQueueSorterByShader, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
confirmZCameraDistanceNeed(const RenderToken *) constvl::RenderQueueSorterByShaderinlinevirtual
decReference()vl::Objectinline
incReference() constvl::Objectinline
mAutomaticDeletevl::Objectprotected
mightNeedZCameraDistance() constvl::RenderQueueSorterByShaderinlinevirtual
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator()(const RenderToken *a, const RenderToken *b) constvl::RenderQueueSorterByShaderinlinevirtual
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
RenderQueueSorter()vl::RenderQueueSorterinline
RenderQueueSorterByShader()vl::RenderQueueSorterByShaderinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
~Object()vl::Objectprotectedvirtual