Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Rendering Member List

This is the complete list of members for vl::Rendering, including all inherited members.

actorQueue()vl::Renderinginlineprotected
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
automaticResourceInit() constvl::Renderinginline
camera() constvl::Renderinginline
camera()vl::Renderinginline
cullingEnabled() constvl::Renderinginline
decReference()vl::Objectinline
dispatchOnRenderingFinished()vl::RenderingAbstract
dispatchOnRenderingStarted()vl::RenderingAbstract
effectOverrideMask() constvl::Renderinginline
effectOverrideMask()vl::Renderinginline
enableMask() constvl::RenderingAbstractinline
evaluateLOD() constvl::Renderinginline
fillRenderQueue(ActorCollection *actor_list)vl::Renderingprotected
frameClock() constvl::RenderingAbstractinline
incReference() constvl::Objectinline
isEnabled(unsigned int mask)vl::RenderingAbstractinline
isEnabled(const Actor *actor)vl::RenderingAbstractinline
mActorQueuevl::Renderingprotected
mAutomaticDeletevl::Objectprotected
mAutomaticResourceInitvl::Renderingprotected
mCameravl::Renderingprotected
mCullingEnabledvl::Renderingprotected
mEffectOverrideMaskvl::Renderingprotected
mEnableMaskvl::RenderingAbstractprotected
mEvaluateLODvl::Renderingprotected
mFrameClockvl::RenderingAbstractprotected
mNearFarClippingPlanesOptimizedvl::Renderingprotected
mObjectNamevl::Objectprotected
mOnFinishedCallbacksvl::RenderingAbstractprotected
mOnStartedCallbacksvl::RenderingAbstractprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mRenderersvl::Renderingprotected
mRenderQueuevl::Renderingprotected
mRenderQueueSortervl::Renderingprotected
mSceneManagersvl::Renderingprotected
mShaderAnimationEnabledvl::Renderingprotected
mTransformvl::Renderingprotected
nearFarClippingPlanesOptimized() constvl::Renderinginline
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onFinishedCallbacks()vl::RenderingAbstractinline
onFinishedCallbacks() constvl::RenderingAbstractinline
onStartedCallbacks()vl::RenderingAbstractinline
onStartedCallbacks() constvl::RenderingAbstractinline
operator=(const Rendering &other)vl::Rendering
vl::RenderingAbstract::operator=(const RenderingAbstract &other)vl::RenderingAbstract
vl::Object::operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render()vl::Renderingvirtual
renderer() constvl::Renderinginline
renderer()vl::Renderinginline
renderers() constvl::Renderinginline
renderers()vl::Renderinginline
Rendering()vl::Rendering
Rendering(const Rendering &other)vl::Renderinginline
RenderingAbstract()vl::RenderingAbstract
RenderingAbstract(const RenderingAbstract &)=defaultvl::RenderingAbstract
renderQueue()vl::Renderinginlineprotected
renderQueueSorter()vl::Renderinginline
sceneManagers()vl::Renderinginline
sceneManagers() constvl::Renderinginline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setAutomaticResourceInit(bool enable)vl::Renderinginline
setCamera(Camera *camera)vl::Renderinginline
setCullingEnabled(bool enabled)vl::Renderinginline
setEnableMask(unsigned int mask)vl::RenderingAbstractinline
setEvaluateLOD(bool evaluate_lod)vl::Renderinginline
setFrameClock(real cur_time)vl::RenderingAbstractinline
setNearFarClippingPlanesOptimized(bool enabled)vl::Renderinginline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setRenderer(Renderer *renderer)vl::Renderinginline
setRenderQueueSorter(RenderQueueSorter *render_queue_sorter)vl::Renderinginline
setShaderAnimationEnabled(bool animate_shaders)vl::Renderinginline
setTransform(Transform *transform)vl::Renderinginline
shaderAnimationEnabled() constvl::Renderinginline
transform() constvl::Renderinginline
transform()vl::Renderinginline
~Object()vl::Objectprotectedvirtual