as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
boundingBox() const | vl::SceneManager | inline |
boundingSphere() const | vl::SceneManager | inline |
boundsDirty() const | vl::SceneManager | inline |
chunk(int i) | vl::Terrain | inline |
chunk(int i) const | vl::Terrain | inline |
chunkCount() const | vl::Terrain | inline |
chunks() const | vl::Terrain | inline |
computeBounds() | vl::SceneManager | virtual |
cullingEnabled() const | vl::SceneManager | inline |
decReference() | vl::Object | inline |
depth() const | vl::Terrain | inline |
detailRepetitionMode() const | vl::Terrain | inline |
detailTexture() const | vl::Terrain | inline |
detailTextureFormat() const | vl::Terrain | inline |
enableMask() const | vl::SceneManager | inline |
extractActors(ActorCollection &list) | vl::SceneManagerBVH< ActorKdTree > | inlinevirtual |
extractVisibleActors(ActorCollection &list, const Camera *camera) | vl::SceneManagerBVH< ActorKdTree > | inlinevirtual |
fragmentShader() const | vl::Terrain | inline |
height() const | vl::Terrain | inline |
heightmapTexture() const | vl::Terrain | inline |
heightmapTextureFormat() const | vl::Terrain | inline |
incReference() const | vl::Object | inline |
init() | vl::Terrain | |
isEnabled(Actor *a) const | vl::SceneManager | |
mAABB | vl::SceneManager | protected |
mAutomaticDelete | vl::Object | protected |
mBoundingVolumeTree | vl::SceneManagerBVH< ActorKdTree > | protected |
mBoundsDirty | vl::SceneManager | protected |
mChunks | vl::Terrain | protected |
mCullingEnabled | vl::SceneManager | protected |
mDepth | vl::Terrain | protected |
mDetailRepetitionCount | vl::Terrain | protected |
mDetailTexture | vl::Terrain | protected |
mDetailTextureFormat | vl::Terrain | protected |
mEnableMask | vl::SceneManager | protected |
mFragmentShader | vl::Terrain | protected |
mHeight | vl::Terrain | protected |
mHeightmapTexture | vl::Terrain | protected |
mHeightmapTextureFormat | vl::Terrain | protected |
mObjectName | vl::Object | protected |
mOrigin | vl::Terrain | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mShaderNode | vl::Terrain | protected |
mSphere | vl::SceneManager | protected |
mTerrainTexture | vl::Terrain | protected |
mTerrainTextureFormat | vl::Terrain | protected |
mUseGLSL | vl::Terrain | protected |
mVertexShader | vl::Terrain | protected |
mWidth | vl::Terrain | protected |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
operator=(const Object &other) | vl::Object | inline |
origin() const | vl::Terrain | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
SceneManager() | vl::SceneManager | |
SceneManagerActorKdTree() | vl::SceneManagerActorKdTree | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setBoundingBox(const AABB &bbox) | vl::SceneManager | inline |
setBoundingSphere(const Sphere &sphere) | vl::SceneManager | inline |
setBoundsDirty(bool dirty) | vl::SceneManager | inline |
setCullingEnabled(bool enable) | vl::SceneManager | inline |
setDepth(double d) | vl::Terrain | inline |
setDetailRepetitionCount(int count) | vl::Terrain | inline |
setDetailTexture(const String &texture) | vl::Terrain | inline |
setDetailTextureFormat(ETextureFormat format) | vl::Terrain | inline |
setEnableMask(unsigned int enabled) | vl::SceneManager | inline |
setFragmentShader(const String &fs_path) | vl::Terrain | inline |
setHeight(double h) | vl::Terrain | inline |
setHeightmapTexture(const String &texture) | vl::Terrain | inline |
setHeightmapTextureFormat(ETextureFormat format) | vl::Terrain | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setOrigin(const vec3 &origin) | vl::Terrain | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setTerrainTexture(const String &texture) | vl::Terrain | inline |
setTerrainTextureFormat(ETextureFormat format) | vl::Terrain | inline |
setTree(ActorKdTree *bbh) | vl::SceneManagerBVH< ActorKdTree > | inline |
setUseGLSL(bool enable) | vl::Terrain | inline |
setVertexShader(const String &vs_path) | vl::Terrain | inline |
setWidth(double w) | vl::Terrain | inline |
shaderNode() const | vl::Terrain | inline |
shaderNode() | vl::Terrain | inline |
Terrain() | vl::Terrain | inline |
terrainTexture() const | vl::Terrain | inline |
terrainTextureFormat() const | vl::Terrain | inline |
tree() const | vl::SceneManagerBVH< ActorKdTree > | inline |
tree() | vl::SceneManagerBVH< ActorKdTree > | inline |
useGLSL() const | vl::Terrain | inline |
vertexShader() const | vl::Terrain | inline |
width() const | vl::Terrain | inline |
~Object() | vl::Object | protectedvirtual |