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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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This is the complete list of members for vl::Uniform, including all inherited members.
| as() | vl::Object | inline |
| as() const | vl::Object | inline |
| automaticDelete() const | vl::Object | inline |
| clone() const | vl::Uniform | inline |
| count() const | vl::Uniform | inline |
| decReference() | vl::Object | inline |
| doubleCount() const | vl::Uniform | inlineprotected |
| doubleData() const | vl::Uniform | inlineprotected |
| floatData() const | vl::Uniform | inlineprotected |
| getUniform(double *value) const | vl::Uniform | inline |
| getUniform(float *value) const | vl::Uniform | inline |
| getUniform(int *value) const | vl::Uniform | inline |
| getUniform(unsigned int *value) const | vl::Uniform | inline |
| getUniform(ivec2 *value) const | vl::Uniform | inline |
| getUniform(ivec3 *value) const | vl::Uniform | inline |
| getUniform(ivec4 *value) const | vl::Uniform | inline |
| getUniform(uvec2 *value) const | vl::Uniform | inline |
| getUniform(uvec3 *value) const | vl::Uniform | inline |
| getUniform(uvec4 *value) const | vl::Uniform | inline |
| getUniform(fvec2 *value) const | vl::Uniform | inline |
| getUniform(fvec3 *value) const | vl::Uniform | inline |
| getUniform(fvec4 *value) const | vl::Uniform | inline |
| getUniform(fmat2 *value) const | vl::Uniform | inline |
| getUniform(fmat3 *value) const | vl::Uniform | inline |
| getUniform(fmat4 *value) const | vl::Uniform | inline |
| getUniform(dvec2 *value) const | vl::Uniform | inline |
| getUniform(dvec3 *value) const | vl::Uniform | inline |
| getUniform(dvec4 *value) const | vl::Uniform | inline |
| getUniform(dmat2 *value) const | vl::Uniform | inline |
| getUniform(dmat3 *value) const | vl::Uniform | inline |
| getUniform(dmat4 *value) const | vl::Uniform | inline |
| getUniform2D() const | vl::Uniform | inline |
| getUniform2F() const | vl::Uniform | inline |
| getUniform2I() const | vl::Uniform | inline |
| getUniform2U() const | vl::Uniform | inline |
| getUniform3D() const | vl::Uniform | inline |
| getUniform3F() const | vl::Uniform | inline |
| getUniform3I() const | vl::Uniform | inline |
| getUniform3U() const | vl::Uniform | inline |
| getUniform4D() const | vl::Uniform | inline |
| getUniform4F() const | vl::Uniform | inline |
| getUniform4I() const | vl::Uniform | inline |
| getUniform4U() const | vl::Uniform | inline |
| getUniformD() const | vl::Uniform | inline |
| getUniformF() const | vl::Uniform | inline |
| getUniformI() const | vl::Uniform | inline |
| getUniformU() const | vl::Uniform | inline |
| GLSLProgram class | vl::Uniform | friend |
| incReference() const | vl::Object | inline |
| initDouble(int count) | vl::Uniform | inlineprotected |
| intData() const | vl::Uniform | inlineprotected |
| mAutomaticDelete | vl::Object | protected |
| mData | vl::Uniform | protected |
| mName | vl::Uniform | protected |
| mObjectName | vl::Object | protected |
| mRefCountMutex | vl::Object | protected |
| mReferenceCount | vl::Object | mutableprotected |
| mType | vl::Uniform | protected |
| name() const | vl::Uniform | inline |
| name() | vl::Uniform | inline |
| Object() | vl::Object | inline |
| Object(const Object &other) | vl::Object | inline |
| objectName() const | vl::Object | inline |
| operator=(const Object &other) | vl::Object | inline |
| rawData() | vl::Uniform | inline |
| rawData() const | vl::Uniform | inline |
| refCountMutex() | vl::Object | inline |
| refCountMutex() const | vl::Object | inline |
| referenceCount() const | vl::Object | inline |
| setAutomaticDelete(bool autodel_on) | vl::Object | inline |
| setName(const char *name) | vl::Uniform | inline |
| setName(const std::string &name) | vl::Uniform | inline |
| setObjectName(const char *name) | vl::Object | inline |
| setObjectName(const std::string &name) | vl::Object | inline |
| setRefCountMutex(IMutex *mutex) | vl::Object | inline |
| setUniform(int count, const int *value) | vl::Uniform | inline |
| setUniform(int count, const ivec2 *value) | vl::Uniform | inline |
| setUniform(int count, const ivec3 *value) | vl::Uniform | inline |
| setUniform(int count, const ivec4 *value) | vl::Uniform | inline |
| setUniform(int count, const unsigned int *value) | vl::Uniform | inline |
| setUniform(int count, const uvec2 *value) | vl::Uniform | inline |
| setUniform(int count, const uvec3 *value) | vl::Uniform | inline |
| setUniform(int count, const uvec4 *value) | vl::Uniform | inline |
| setUniform(int count, const float *value) | vl::Uniform | inline |
| setUniform(int count, const fvec2 *value) | vl::Uniform | inline |
| setUniform(int count, const fvec3 *value) | vl::Uniform | inline |
| setUniform(int count, const fvec4 *value) | vl::Uniform | inline |
| setUniform(int count, const fmat2 *value) | vl::Uniform | inline |
| setUniform(int count, const fmat3 *value) | vl::Uniform | inline |
| setUniform(int count, const fmat4 *value) | vl::Uniform | inline |
| setUniform(int count, const double *value) | vl::Uniform | inline |
| setUniform(int count, const dvec2 *value) | vl::Uniform | inline |
| setUniform(int count, const dvec3 *value) | vl::Uniform | inline |
| setUniform(int count, const dvec4 *value) | vl::Uniform | inline |
| setUniform(int count, const dmat2 *value) | vl::Uniform | inline |
| setUniform(int count, const dmat3 *value) | vl::Uniform | inline |
| setUniform(int count, const dmat4 *value) | vl::Uniform | inline |
| setUniform(int value) | vl::Uniform | inline |
| setUniform(const ivec2 &value) | vl::Uniform | inline |
| setUniform(const ivec3 &value) | vl::Uniform | inline |
| setUniform(const ivec4 &value) | vl::Uniform | inline |
| setUniform(unsigned int value) | vl::Uniform | inline |
| setUniform(const uvec2 &value) | vl::Uniform | inline |
| setUniform(const uvec3 &value) | vl::Uniform | inline |
| setUniform(const uvec4 &value) | vl::Uniform | inline |
| setUniform(float value) | vl::Uniform | inline |
| setUniform(const fvec2 &value) | vl::Uniform | inline |
| setUniform(const fvec3 &value) | vl::Uniform | inline |
| setUniform(const fvec4 &value) | vl::Uniform | inline |
| setUniform(const fmat2 &value) | vl::Uniform | inline |
| setUniform(const fmat3 &value) | vl::Uniform | inline |
| setUniform(const fmat4 &value) | vl::Uniform | inline |
| setUniform(double value) | vl::Uniform | inline |
| setUniform(const dvec2 &value) | vl::Uniform | inline |
| setUniform(const dvec3 &value) | vl::Uniform | inline |
| setUniform(const dvec4 &value) | vl::Uniform | inline |
| setUniform(const dmat2 &value) | vl::Uniform | inline |
| setUniform(const dmat3 &value) | vl::Uniform | inline |
| setUniform(const dmat4 &value) | vl::Uniform | inline |
| setUniform1d(int count, const double *value) | vl::Uniform | inline |
| setUniform1f(int count, const float *value) | vl::Uniform | inline |
| setUniform1i(int count, const int *value) | vl::Uniform | inline |
| setUniform1ui(int count, const unsigned int *value) | vl::Uniform | inline |
| setUniform2d(int count, const double *value) | vl::Uniform | inline |
| setUniform2f(int count, const float *value) | vl::Uniform | inline |
| setUniform2i(int count, const int *value) | vl::Uniform | inline |
| setUniform2ui(int count, const unsigned int *value) | vl::Uniform | inline |
| setUniform3d(int count, const double *value) | vl::Uniform | inline |
| setUniform3f(int count, const float *value) | vl::Uniform | inline |
| setUniform3i(int count, const int *value) | vl::Uniform | inline |
| setUniform3ui(int count, const unsigned int *value) | vl::Uniform | inline |
| setUniform4d(int count, const double *value) | vl::Uniform | inline |
| setUniform4f(int count, const float *value) | vl::Uniform | inline |
| setUniform4i(int count, const int *value) | vl::Uniform | inline |
| setUniform4ui(int count, const unsigned int *value) | vl::Uniform | inline |
| setUniformD(const double &value) | vl::Uniform | inline |
| setUniformF(const float &value) | vl::Uniform | inline |
| setUniformI(const int &value) | vl::Uniform | inline |
| setUniformMatrix2d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix2f(int count, const float *value) | vl::Uniform | inline |
| setUniformMatrix2x3d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix2x3f(int count, const float *value) | vl::Uniform | inline |
| setUniformMatrix2x4d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix2x4f(int count, const float *value) | vl::Uniform | inline |
| setUniformMatrix3d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix3f(int count, const float *value) | vl::Uniform | inline |
| setUniformMatrix3x2d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix3x2f(int count, const float *value) | vl::Uniform | inline |
| setUniformMatrix3x4d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix3x4f(int count, const float *value) | vl::Uniform | inline |
| setUniformMatrix4d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix4f(int count, const float *value) | vl::Uniform | inline |
| setUniformMatrix4x2d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix4x2f(int count, const float *value) | vl::Uniform | inline |
| setUniformMatrix4x3d(int count, const double *value) | vl::Uniform | inline |
| setUniformMatrix4x3f(int count, const float *value) | vl::Uniform | inline |
| setUniformU(const unsigned int &value) | vl::Uniform | inline |
| singleCount() const | vl::Uniform | inlineprotected |
| type() const | vl::Uniform | inline |
| uintData() const | vl::Uniform | inlineprotected |
| Uniform() | vl::Uniform | inline |
| Uniform(const char *name) | vl::Uniform | inline |
| VL_COMPILE_TIME_CHECK(sizeof(int)==sizeof(float)) void initData(int count) | vl::Uniform | inlineprotected |
| ~Object() | vl::Object | protectedvirtual |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:55.
© Copyright Michele Bosi. All rights reserved.