Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include "io3DS.hpp"
#include <vlGraphics/Effect.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/Texture.hpp>
#include <vlCore/Image.hpp>
#include <vlGraphics/Camera.hpp>
#include <vlCore/Time.hpp>
#include <vlCore/Log.hpp>
#include <vlCore/Say.hpp>
#include <vlCore/LoadWriterManager.hpp>
#include <vlCore/VisualizationLibrary.hpp>
#include <vlCore/FileSystem.hpp>
#include <set>
Go to the source code of this file.
#define ID_3D_EDITOR_CHUNK 0x3D3D |
Definition at line 49 of file io3DS.cpp.
Referenced by vl::A3DSLoader::parse3DS().
#define ID_3DS_VERSION 0x0002 |
Definition at line 51 of file io3DS.cpp.
Referenced by vl::A3DSLoader::parse3DS().
#define ID_COLOR_24 0x0011 |
Definition at line 55 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readColChunk().
#define ID_COLOR_F 0x0010 |
Definition at line 54 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readColChunk().
#define ID_FACE_LIST 0x4120 |
Definition at line 82 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_TRIANGULAR_MESH().
#define ID_FACE_MATERIAL_LIST 0x4130 |
Definition at line 81 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_TRIANGULAR_MESH().
#define ID_FLOAT_PERCENTAGE 0x0031 |
Definition at line 59 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readPercentChunk().
#define ID_INT_PERCENTAGE 0x0030 |
Definition at line 58 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readPercentChunk().
#define ID_LIN_COLOR_24 0x0012 |
Definition at line 56 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readColChunk().
#define ID_LIN_COLOR_F 0x0013 |
Definition at line 57 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readColChunk().
#define ID_LOCAL_COORDS_SYSTEM 0x4160 |
Definition at line 78 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_TRIANGULAR_MESH().
#define ID_MAIN_CHUNK 0x4D4D |
Definition at line 50 of file io3DS.cpp.
Referenced by vl::A3DSLoader::parse3DS().
#define ID_MAPPING_COORDS 0x4140 |
Definition at line 79 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_TRIANGULAR_MESH().
#define ID_MAT_AMBIENT 0xA010 |
Definition at line 61 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_DIFFUSE 0xA020 |
Definition at line 62 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_MAP_ROTATION 0xA35C |
Definition at line 76 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readMapChunk().
#define ID_MAT_MAP_TILING 0xA351 |
Definition at line 71 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readMapChunk().
#define ID_MAT_MAPNAME 0xA300 |
Definition at line 70 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readMapChunk().
#define ID_MAT_SHININESS_PERCENT 0xA040 |
Definition at line 64 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_SHININESS_STRENGTH_PERCENT 0xA041 |
Definition at line 65 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_SPECULAR 0xA030 |
Definition at line 63 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_TEXMAP 0xA200 |
Definition at line 68 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_TEXMAP2 0xA33A |
Definition at line 69 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_TRANSPARENCY 0xA050 |
Definition at line 66 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_TWO_SIDE 0xA081 |
Definition at line 67 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_MAT_UOFFSET 0xA358 |
Definition at line 74 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readMapChunk().
#define ID_MAT_USCALE 0xA354 |
Definition at line 72 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readMapChunk().
#define ID_MAT_VOFFSET 0xA35A |
Definition at line 75 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readMapChunk().
#define ID_MAT_VSCALE 0xA356 |
Definition at line 73 of file io3DS.cpp.
Referenced by vl::A3DSLoader::readMapChunk().
#define ID_MATERIAL_BLOCK 0xAFFF |
Definition at line 53 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_3D_EDITOR_CHUNK().
#define ID_MATERIAL_NAME 0xA000 |
Definition at line 60 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_MATERIAL_BLOCK().
#define ID_OBJECT_BLOCK 0x4000 |
Definition at line 52 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_3D_EDITOR_CHUNK().
#define ID_SMOOTHING_GROUP_LIST 0x4150 |
Definition at line 80 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_TRIANGULAR_MESH().
#define ID_TRIANGULAR_MESH 0x4100 |
Definition at line 77 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_OBJECT_BLOCK().
#define ID_VERTEX_LIST 0x4110 |
Definition at line 83 of file io3DS.cpp.
Referenced by vl::A3DSLoader::read_TRIANGULAR_MESH().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:43.
© Copyright Michele Bosi. All rights reserved.