00001 /**************************************************************************************/00002 /* */00003 /* Visualization Library */00004 /* http://visualizationlibrary.org */00005 /* */00006 /* Copyright (c) 2005-2010, Michele Bosi */00007 /* All rights reserved. */00008 /* */00009 /* Redistribution and use in source and binary forms, with or without modification, */00010 /* are permitted provided that the following conditions are met: */00011 /* */00012 /* - Redistributions of source code must retain the above copyright notice, this */00013 /* list of conditions and the following disclaimer. */00014 /* */00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */00016 /* list of conditions and the following disclaimer in the documentation and/or */00017 /* other materials provided with the distribution. */00018 /* */00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */00029 /* */00030 /**************************************************************************************/00031
00032 #ifndef ActorTree_INCLUDE_ONCE00033 #define ActorTree_INCLUDE_ONCE00034
00035 #include <vlGraphics/Actor.hpp>00036 #include <vlCore/AABB.hpp>00037 #include <set>00038
00039 namespace vl
00040 {
00055class VLGRAPHICS_EXPORTActorTreeAbstract: publicObject00056 {
00057 VL_INSTRUMENT_ABSTRACT_CLASS(vl::ActorTreeAbstract, Object)
00058
00059 public:
00060 ActorTreeAbstract();
00061
00063 virtualint childrenCount() const = 0;
00065 virtualActorTreeAbstract* child(int i) = 0;
00067 virtualconstActorTreeAbstract* child(int i) const = 0;
00068
00070constActorTreeAbstract* parent() const { return mParent; }
00072ActorTreeAbstract* parent() { return mParent; }
00073
00075constActorCollection* actors() const { return &mActors; }
00077ActorCollection* actors() { return &mActors; }
00078
00080constAABB& aabb() const { return mAABB; }
00081
00083 void computeAABB();
00084
00088 void extractActors(ActorCollection& list);
00089
00096 void extractVisibleActors(ActorCollection& list, constCamera* camera, unsigned enable_mask=0xFFFFFFFF);
00097
00101 ActorTreeAbstract* eraseActor(Actor* actor);
00102
00104 Actor* addActor(Renderable* renderable, Effect* eff, Transform* tr=NULL);
00105
00107 Actor* addActor(Actor* actor);
00108
00115 staticvoid prepareActors(ActorCollection& actors);
00116
00118voidsetParent(ActorTreeAbstract* p) { mParent = p; }
00119
00120 protected:
00121ActorTreeAbstract* mParent;
00122ActorCollectionmActors;
00123AABBmAABB;
00124 };
00125 }
00126
00127 #endif
Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:02.
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