Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef Clear_INCLUDE_ONCE 00033 #define Clear_INCLUDE_ONCE 00034 00035 #include <vlGraphics/link_config.hpp> 00036 #include <vlCore/Vector4.hpp> 00037 #include <vlGraphics/Renderable.hpp> 00038 00039 namespace vl 00040 { 00041 //------------------------------------------------------------------------------ 00042 // Clear 00043 //------------------------------------------------------------------------------ 00069 class VLGRAPHICS_EXPORT Clear: public Renderable 00070 { 00071 VL_INSTRUMENT_CLASS(vl::Clear, Renderable) 00072 00073 public: 00074 Clear(); 00075 00076 virtual void render_Implementation(const Actor*, const Shader*, const Camera*, OpenGLContext*) const; 00077 00078 void setClearColorBuffer(bool clear) { mClearColorBuffer = clear; } 00079 00080 void setClearDepthBuffer(bool clear) { mClearDepthBuffer = clear; } 00081 00082 void setClearStencilBuffer(bool clear) { mClearStencilBuffer = clear; } 00083 00084 void setClearColorValue(const fvec4& clear_val) { mClearColorValue = clear_val; } 00085 00086 void setClearColorValueInt(const ivec4& clear_val) { mClearColorValueInt = clear_val; } 00087 00088 void setClearColorValueUInt(const uvec4& clear_val) { mClearColorValueUInt = clear_val; } 00089 00090 void setClearDepthValue(float clear_val) { mClearDepthValue = clear_val; } 00091 00092 void setClearStencilValue(int clear_val) { mClearStencilValue = clear_val; } 00093 00094 void setClearColorMode(EClearColorMode mode) { mClearColorMode = mode; } 00095 00096 EClearColorMode clearColorMode() const { return mClearColorMode; } 00097 00102 void setScissorBox(int x, int y, int w, int h) { mScissorBox[0] = x; mScissorBox[1] = y; mScissorBox[2] = w; mScissorBox[3] = h; } 00103 00104 void getScissorBox(int& x, int& y, int& w, int& h) { x = mScissorBox[0]; y = mScissorBox[1]; w = mScissorBox[2]; h = mScissorBox[3]; } 00105 00106 // Renderable interface implementation. 00107 00108 virtual void updateDirtyBufferObject(EBufferObjectUpdateMode) {} 00109 00110 virtual void deleteBufferObject() {} 00111 00112 protected: 00113 virtual void computeBounds_Implementation() { setBoundingBox(AABB()); setBoundingSphere(Sphere()); } 00114 00115 protected: 00116 fvec4 mClearColorValue; 00117 ivec4 mClearColorValueInt; 00118 uvec4 mClearColorValueUInt; 00119 int mScissorBox[4]; 00120 EClearColorMode mClearColorMode; 00121 float mClearDepthValue; 00122 int mClearStencilValue; 00123 bool mClearColorBuffer; 00124 bool mClearDepthBuffer; 00125 bool mClearStencilBuffer; 00126 }; 00127 } 00128 00129 #endif