Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef DrawPixels_INCLUDE_ONCE 00033 #define DrawPixels_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Renderable.hpp> 00036 #include <vlGraphics/ImagePBO.hpp> 00037 #include <vlCore/Collection.hpp> 00038 00039 namespace vl 00040 { 00041 //----------------------------------------------------------------------------- 00042 // DrawPixels 00043 //----------------------------------------------------------------------------- 00059 //----------------------------------------------------------------------------- 00060 class VLGRAPHICS_EXPORT DrawPixels: public Renderable 00061 { 00062 VL_INSTRUMENT_CLASS(vl::DrawPixels, Renderable) 00063 00064 public: 00065 //----------------------------------------------------------------------------- 00066 // Pixels 00067 //----------------------------------------------------------------------------- 00071 class VLGRAPHICS_EXPORT Pixels: public Object 00072 { 00073 VL_INSTRUMENT_CLASS(vl::DrawPixels::Pixels, Object) 00074 00075 friend class DrawPixels; 00076 00077 public: 00078 Pixels(); 00084 Pixels(ImagePBO* img, int scrx, int scry, int startx=0, int starty=0, int width=-1, int height=-1, int alignment = AlignBottom | AlignLeft); 00085 00086 Pixels(const Pixels& other); 00087 00088 Pixels& operator=(const Pixels& other); 00089 00090 ~Pixels(); 00091 00092 const ivec2& position() const { return mPosition; } 00093 00094 const ivec2& start() const { return mStart; } 00095 00096 const ivec2& size() const { return mSize; } 00097 00098 void setPosition( const ivec2& position) { mPosition = position; } 00099 00100 void setStart( const ivec2& start) { mStart = start; } 00101 00102 void setSize( const ivec2& size) { mSize = size; } 00103 00104 ImagePBO* image() { return mImage.get(); } 00105 00106 const ImagePBO* image() const { return mImage.get(); } 00107 00108 int align() const { return mAlign; } 00109 00110 void setAlign(int align) { mAlign = align; } 00111 00117 bool generatePixelBufferObject(EBufferObjectUsage usage, bool discard_local_storage); 00118 00119 void deletePixelBufferObject(); 00120 00121 bool hasPixelBufferObject() const; 00122 00123 protected: 00124 ref<ImagePBO> mImage; 00125 ivec2 mPosition; 00126 ivec2 mStart; 00127 ivec2 mSize; 00128 int mAlign; 00129 }; 00130 public: 00131 00132 DrawPixels(); 00133 00134 void computeBounds_Implementation() { setBoundingBox(AABB()); setBoundingSphere(Sphere()); } 00135 00140 void render_Implementation(const Actor* actor, const Shader* shader, const Camera* camera, OpenGLContext* gl_context) const; 00141 00142 const Collection<Pixels>* draws() const { return &mDraws; } 00143 00144 Collection<Pixels>* draws() { return &mDraws; } 00145 00147 void deletePixelBufferObjects(); 00148 00150 void releaseImages(); 00151 00153 bool generatePixelBufferObjects(EBufferObjectUsage usage, bool discard_local_storage); 00154 00155 void setUsePixelBufferObject(bool use_pbo); 00156 00157 bool usePixelBufferObject() const { return mUsePixelBufferObject; } 00158 00159 // Renderable interface implementation. 00160 00161 virtual void updateDirtyBufferObject(EBufferObjectUpdateMode) {} 00162 00163 virtual void deleteBufferObject() {} 00164 00165 protected: 00166 Collection<Pixels> mDraws; 00167 bool mUsePixelBufferObject; 00168 }; 00169 //----------------------------------------------------------------------------- 00170 } 00171 00172 #endif