Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2011, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef EGL_Window_INCLUDE_ONCE 00033 #define EGL_Window_INCLUDE_ONCE 00034 00035 #include <vlEGL/link_config.hpp> 00036 #include <vlGraphics/OpenGLContext.hpp> 00037 #include <EGL/egl.h> 00038 #include <map> 00039 00040 namespace vlEGL 00041 { 00042 //----------------------------------------------------------------------------- 00043 VLEGL_EXPORT int messageLoop(); 00044 VLEGL_EXPORT void peekMessage(MSG& msg); 00045 VLEGL_EXPORT void dispatchUpdate(); 00046 //----------------------------------------------------------------------------- 00047 // EGLWindow 00048 //----------------------------------------------------------------------------- 00052 class VLEGL_EXPORT EGLWindow: public vl::OpenGLContext 00053 { 00054 public: 00055 static const wchar_t* EGLWindowClassName; 00056 static LONG WINAPI WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); 00057 00058 public: 00059 EGLWindow(); 00060 ~EGLWindow(); 00061 00062 // *** OpenGLContext implementation *** 00063 00064 void swapBuffers(); 00065 void makeCurrent(); 00066 void update(); 00067 void quitApplication(); 00068 void setMouseVisible(bool visible); 00069 void setPosition(int x, int y); 00070 void setSize(int w, int h); 00071 void setWindowSize(int w, int h); 00072 vl::ivec2 position() const; 00073 vl::ivec2 windowSize() const; 00074 vl::ivec2 size() const; 00075 void setWindowTitle(const vl::String& title); 00076 void show(); 00077 void hide(); 00078 void getFocus(); 00079 void setMousePosition(int x, int y); 00080 00083 bool initEGLWindow(HWND parent, const vl::String& title, const vl::OpenGLContextFormat& fmt, int x=0, int y=0, int width=640, int height=480); 00084 00086 void destroyEGLGLWindow(); 00087 00088 HWND hwnd() const { return mHWND; } 00089 00091 DWORD style() const { return mStyle; } 00092 00094 void setStyle(DWORD style) { mStyle = style; } 00095 00097 DWORD exStyle() const { return mStyle; } 00098 00100 void setExStyle(DWORD ex_style) { mStyle = ex_style; } 00101 00103 const wchar_t* windowClassName() const { return mWindowClassName; } 00104 00106 void setWindowClassName(const wchar_t* name) { mWindowClassName = name; } 00107 00108 const EGLDisplay& eglDisplay() const { return mEGL_Display; } 00109 const EGLContext& eglContext() const { return mEGL_Context; } 00110 const EGLSurface& eglSurface() const { return mEGL_Surface; } 00111 00112 protected: 00113 int mMouseDownCount; 00114 HWND mHWND; 00115 DWORD mStyle; 00116 DWORD mExStyle; 00117 const wchar_t* mWindowClassName; 00118 00119 EGLDisplay mEGL_Display; 00120 EGLContext mEGL_Context; 00121 EGLSurface mEGL_Surface; 00122 00123 // *** static members start here *** 00124 00125 public: 00127 static EGLWindow* getWindow(HWND hWnd); 00128 static const std::map< HWND, EGLWindow* >& winMap() { return mWinMap; } 00129 00130 protected: 00131 static std::map< HWND, EGLWindow* > mWinMap; 00132 }; 00133 //----------------------------------------------------------------------------- 00134 VLEGL_EXPORT void translateKeyEvent(WPARAM wParam, LPARAM lParam, unsigned short& unicode_out, vl::EKey& key_out); 00135 //----------------------------------------------------------------------------- 00136 } 00137 00138 #endif