Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef GeometricalPrimitives_INCLUDE_ONCE 00033 #define GeometricalPrimitives_INCLUDE_ONCE 00034 00035 #include <vlCore/Vector4.hpp> 00036 #include <vlGraphics/Geometry.hpp> 00037 #include <vlCore/Colors.hpp> 00038 00039 namespace vl 00040 { 00041 typedef enum { CC_FlatCap, CC_RoundedCap, CC_NoCap } ECapsuleCap; 00042 00044 VLGRAPHICS_EXPORT ref<Geometry> makeBox( const vec3& origin, real xside=1, real yside=1, real zside=1, bool tex_coords=true ); 00045 00047 VLGRAPHICS_EXPORT ref<Geometry> makeBox( const vec3& min, const vec3& max, bool tex_coords=true ); 00048 00050 VLGRAPHICS_EXPORT ref<Geometry> makeBox( const AABB& aabb, bool tex_coords=true ); 00051 00053 VLGRAPHICS_EXPORT ref<Geometry> makeCone( const vec3& origin, real diameter=1, real height=1, int phi=20, bool bottom=true ); 00054 00056 VLGRAPHICS_EXPORT ref<Geometry> makePyramid( const vec3& origin, real side=1, real height=1 ); 00057 00059 VLGRAPHICS_EXPORT ref<Geometry> makeIcosahedron( const vec3& origin, real diameter ); 00060 00062 VLGRAPHICS_EXPORT ref<Geometry> makeIcosphere( const vec3& pos, real diameter=1, int detail=2, bool remove_doubles = true ); 00063 00065 VLGRAPHICS_EXPORT ref<Geometry> makeUVSphere( const vec3& origin, real diameter=1, int phi=20, int theta=20 ); 00066 00068 VLGRAPHICS_EXPORT ref<Geometry> makeCylinder( const vec3& origin, real diameter=1, real height=1, int phi=20, int theta=2, bool top=true, bool bottom=true ); 00069 00071 VLGRAPHICS_EXPORT ref<Geometry> makeTorus( const vec3& origin, real diameter=1, real thickness=0.2, int phi=10, int theta=10, float tex_coords = 0.0f ); 00072 00074 VLGRAPHICS_EXPORT ref<Geometry> makeCapsule(float radius, float height, int segments, ECapsuleCap top_cap, ECapsuleCap bottom_cap, const fvec4& top_col, const fvec4& bottom_col); 00075 00077 VLGRAPHICS_EXPORT ref<Geometry> makeTeapot( const vec3& origin, real diameter=1, int detail=8); 00078 00080 VLGRAPHICS_EXPORT ref<Geometry> makeGrid( const vec3& origin, real xside, real zside, int x, int z, bool gen_texcoords = false, fvec2 uv0=fvec2(0,0), fvec2 uv1=fvec2(1,1), bool center=true); 00081 00083 VLGRAPHICS_EXPORT ref<Geometry> makePoints( const std::vector< vec3 >& pos, const fvec4& color = white); 00084 00086 VLGRAPHICS_EXPORT ref<Geometry> makeCircle( vec3 origin, real radius, int slices = 60 ); 00087 } 00088 00089 #endif