Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
[Download] [Tutorials] [All Classes] [Grouped Classes] |
00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef IVertexAttribSet_INCLUDE_ONCE 00033 #define IVertexAttribSet_INCLUDE_ONCE 00034 00035 #include <vlGraphics/VertexAttribInfo.hpp> 00036 #include <vlCore/Collection.hpp> 00037 00038 namespace vl 00039 { 00040 //------------------------------------------------------------------------------ 00041 // IVertexAttribSet 00042 //------------------------------------------------------------------------------ 00044 class IVertexAttribSet 00045 { 00046 public: 00048 virtual void setVertexArray(ArrayAbstract* data) = 0; 00050 virtual const ArrayAbstract* vertexArray() const = 0; 00052 virtual ArrayAbstract* vertexArray() = 0; 00053 00055 virtual void setNormalArray(ArrayAbstract* data) = 0; 00057 virtual const ArrayAbstract* normalArray() const = 0; 00059 virtual ArrayAbstract* normalArray() = 0; 00060 00062 virtual void setColorArray(ArrayAbstract* data) = 0; 00064 virtual const ArrayAbstract* colorArray() const = 0; 00066 virtual ArrayAbstract* colorArray() = 0; 00067 00069 virtual void setSecondaryColorArray(ArrayAbstract* data) = 0; 00071 virtual const ArrayAbstract* secondaryColorArray() const = 0; 00073 virtual ArrayAbstract* secondaryColorArray() = 0; 00074 00076 virtual void setFogCoordArray(ArrayAbstract* data) = 0; 00078 virtual const ArrayAbstract* fogCoordArray() const = 0; 00080 virtual ArrayAbstract* fogCoordArray() = 0; 00081 00083 virtual void setTexCoordArray(int tex_unit, ArrayAbstract* data) = 0; 00085 virtual const ArrayAbstract* texCoordArray(int tex_unit) const = 0; 00087 virtual ArrayAbstract* texCoordArray(int tex_unit) = 0; 00089 virtual int texCoordArrayCount() const = 0; 00091 virtual void getTexCoordArrayAt(int i, int& out_tex_unit, const ArrayAbstract* &tex_array) const = 0; 00092 00094 virtual void setVertexAttribArray(const VertexAttribInfo& info) = 0; 00095 00097 virtual const VertexAttribInfo* vertexAttribArray(unsigned int attrib_location) const = 0; 00098 00100 virtual VertexAttribInfo* vertexAttribArray(unsigned int attrib_location) = 0; 00101 00103 virtual Collection<VertexAttribInfo>* vertexAttribArrays() = 0; 00104 00106 virtual const Collection<VertexAttribInfo>* vertexAttribArrays() const = 0; 00107 }; 00108 } 00109 00110 #endif