Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlCore/Vector3.hpp>
#include <vlCore/Matrix2.hpp>
Go to the source code of this file.
Classes | |
class | vl::Matrix3< T_Scalar > |
The Matrix3 class is a template class that implements a generic 3x3 matrix, see also vl::dmat3, vl::fmat3, vl::umat3, vl::imat3. More... | |
Namespaces | |
namespace | vl |
Visualization Library namespace. | |
Typedefs | |
typedef Matrix3< double > | vl::dmat3 |
A 3x3 matrix using double precision. | |
typedef Matrix3< float > | vl::fmat3 |
A 3x3 matrix using float precision. | |
typedef Matrix3< int > | vl::imat3 |
A 3x3 matrix using int precision. | |
typedef Matrix3< unsigned int > | vl::umat3 |
A 3x3 matrix using unsigned int precision. | |
typedef fmat3 | vl::mat3 |
Defined as: 'typedef fmat3 mat3' . See also VL_PIPELINE_PRECISION. | |
Functions | |
template<typename T_Scalar > | |
Matrix3< T_Scalar > | vl::operator* (const Matrix3< T_Scalar > &p, const Matrix3< T_Scalar > &q) |
template<typename T_Scalar > | |
Matrix3< T_Scalar > | vl::operator+ (T_Scalar d, const Matrix3< T_Scalar > &m) |
template<typename T_Scalar > | |
Matrix3< T_Scalar > | vl::operator* (T_Scalar d, const Matrix3< T_Scalar > &m) |
template<typename T_Scalar > | |
Vector3< T_Scalar > | vl::operator* (const Matrix3< T_Scalar > &m, const Vector3< T_Scalar > &v) |
Post multiplication: matrix * column vector. | |
template<typename T_Scalar > | |
Vector2< T_Scalar > | vl::operator* (const Matrix3< T_Scalar > &m, const Vector2< T_Scalar > &v) |
Post multiplication: matrix * column vector The incoming vector is considered a Vector3<T_Scalar> with the component z = 0. | |
template<typename T_Scalar > | |
Vector3< T_Scalar > | vl::operator* (const Vector3< T_Scalar > &v, const Matrix3< T_Scalar > &m) |
pre-multiplication: row vector * matrix | |
template<typename T_Scalar > | |
Vector2< T_Scalar > | vl::operator* (const Vector2< T_Scalar > &v, const Matrix3< T_Scalar > &m) |
pre-multiplication: row vector * matrix The incoming vector is considered a Vector3<T_Scalar> with the component z = 0 |