Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlGraphics/RenderStateSet.hpp> 00033 #include <vlGraphics/RenderState.hpp> 00034 #include <vlGraphics/GLSL.hpp> 00035 00036 using namespace vl; 00037 00038 //------------------------------------------------------------------------------ 00039 RenderStateSet& RenderStateSet::deepCopyFrom(const RenderStateSet& other) 00040 { 00041 mRenderStates = other.mRenderStates; 00042 for(size_t i=0; i<mRenderStates.size(); ++i) 00043 mRenderStates[i].mRS = mRenderStates[i].mRS->clone(); 00044 return *this; 00045 } 00046 //------------------------------------------------------------------------------ 00047 void RenderStateSet::setRenderState(RenderState* renderstate, int index) 00048 { 00049 if (renderstate) 00050 { 00051 if (renderstate->type() == RS_GLSLProgram) 00052 mGLSLProgram = static_cast<GLSLProgram*>(renderstate); 00053 for(unsigned i=0; i<mRenderStates.size(); ++i) 00054 { 00055 if (mRenderStates[i].mRS->type() == renderstate->type() && mRenderStates[i].mIndex == index) 00056 { 00057 mRenderStates[i].mRS = renderstate; 00058 // mRenderStates[i].mIndex = index; 00059 return; 00060 } 00061 } 00062 mRenderStates.push_back( RenderStateSlot(renderstate, index) ); 00063 } 00064 } 00065 //------------------------------------------------------------------------------ 00066 RenderState* RenderStateSet::renderState( ERenderState type, int index ) 00067 { 00068 for(unsigned i=0; i<mRenderStates.size(); ++i) 00069 if (mRenderStates[i].mRS->type() == type && mRenderStates[i].mIndex == index) 00070 return mRenderStates[i].mRS.get(); 00071 return NULL; 00072 } 00073 //------------------------------------------------------------------------------ 00074 const RenderState* RenderStateSet::renderState( ERenderState type, int index ) const 00075 { 00076 for(unsigned i=0; i<mRenderStates.size(); ++i) 00077 if (mRenderStates[i].mRS->type() == type && mRenderStates[i].mIndex == index) 00078 return mRenderStates[i].mRS.get(); 00079 return NULL; 00080 } 00081 //------------------------------------------------------------------------------ 00082 void RenderStateSet::eraseRenderState(ERenderState type, int index) 00083 { 00084 if (type == RS_GLSLProgram) 00085 mGLSLProgram = NULL; 00086 for(unsigned i=0; i<mRenderStates.size(); ++i) 00087 { 00088 if (mRenderStates[i].mRS->type() == type && (index == mRenderStates[i].mIndex || index == -1)) 00089 { 00090 mRenderStates.erase(mRenderStates.begin() + i); 00091 if (index == -1) 00092 continue; // just for clarity 00093 else 00094 return; 00095 } 00096 } 00097 } 00098 //------------------------------------------------------------------------------