Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlGraphics/UniformSet.hpp>#include <vlCore/glsl_math.hpp>#include <vlGraphics/RenderState.hpp>#include <vlCore/String.hpp>Go to the source code of this file.
Classes | |
| struct | vl::UniformInfo |
| Structure containing all the info regarding an active Uniform, see also GLSLProgram::activeUniforms() More... | |
| struct | vl::AttribInfo |
| Structure containing all the info regarding an active vertex attribute, see also GLSLProgram::activeAttribs() More... | |
| class | vl::GLSLShader |
| For internal use only. More... | |
| class | vl::GLSLVertexShader |
| Wraps a GLSL vertex shader to be bound to a GLSLProgram: the shader this shader will run on the programmable vertex processor. More... | |
| class | vl::GLSLFragmentShader |
| Wraps a GLSL fragment shader to be bound to a GLSLProgram: the shader this shader will run on the programmable fragment processor. More... | |
| class | vl::GLSLGeometryShader |
| Wraps a GLSL geometry shader to be bound to a GLSLProgram: the shader this shader will run on the programmable geometry processor. More... | |
| class | vl::GLSLTessControlShader |
| Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage. More... | |
| class | vl::GLSLTessEvaluationShader |
| Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage. More... | |
| class | vl::GLSLProgram |
| Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More... | |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |