, including all inherited members.
account | vl::Geometry | |
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
BezierSurface() | vl::BezierSurface | [inline] |
boundingBox() const | vl::Renderable | [inline] |
boundingBox() | vl::Renderable | [inline] |
boundingSphere() const | vl::Renderable | [inline] |
boundingSphere() | vl::Renderable | [inline] |
boundsDirty() const | vl::Renderable | [inline] |
boundsUpdateTick() const | vl::Renderable | [inline] |
clearArrays(bool clear_draw_calls=true) | vl::Geometry | [virtual] |
colorArray() const | vl::Geometry | [inline, virtual] |
colorArray() | vl::Geometry | [inline, virtual] |
colorizePrimitives() | vl::Geometry | |
computeBounds() | vl::Renderable | [inline] |
computeBounds_Implementation() | vl::Geometry | [protected, virtual] |
computeNormals(bool verbose=false) | vl::Geometry | |
computeTangentSpace(u32 vert_count, const vl::fvec3 *vertex, const vl::fvec3 *normal, const vl::fvec2 *texcoord, const vl::DrawCall *primitives, vl::fvec3 *tangent, vl::fvec3 *bitangent) | vl::Geometry | [static] |
convertDrawCallToDrawArrays() | vl::Geometry | |
convertToVertexAttribs() | vl::Geometry | |
decReference() | vl::Object | [inline] |
deepCopy() const | vl::Geometry | |
deepCopyFrom(const Geometry &) | vl::Geometry | |
deleteBufferObject() | vl::Geometry | [virtual] |
deleteDisplayList() | vl::Renderable | [inline] |
detail() const | vl::BezierSurface | [inline] |
displayList() const | vl::Renderable | [inline] |
displayListDirty() const | vl::Renderable | [inline] |
drawCalls() | vl::Geometry | [inline] |
drawCalls() const | vl::Geometry | [inline] |
fixTriangleWinding() | vl::Geometry | |
flipNormals() | vl::Geometry | |
fogCoordArray() const | vl::Geometry | [inline, virtual] |
fogCoordArray() | vl::Geometry | [inline, virtual] |
Geometry() | vl::Geometry | |
getTexCoordArrayAt(int i, int &out_tex_unit, const ArrayAbstract *&tex_array) const | vl::Geometry | [inline, virtual] |
incReference() const | vl::Object | [inline] |
isBufferObjectDirty() const | vl::Renderable | [inline] |
isBufferObjectEnabled() const | vl::Renderable | [inline] |
isDisplayListEnabled() const | vl::Renderable | [inline] |
makeGLESFriendly() | vl::Geometry | |
mAutomaticDelete | vl::Object | [protected] |
mColorArray | vl::Geometry | [protected] |
mDetail | vl::BezierSurface | [protected] |
mDrawCalls | vl::Geometry | [protected] |
mergeDrawCallsWithMultiDrawElements(EPrimitiveType primitive_type) | vl::Geometry | |
mergeDrawCallsWithPrimitiveRestart(EPrimitiveType primitive_type) | vl::Geometry | |
mergeDrawCallsWithTriangles(EPrimitiveType primitive_type) | vl::Geometry | |
mergeTriangleStrips() | vl::Geometry | |
mFogCoordArray | vl::Geometry | [protected] |
mNormalArray | vl::Geometry | [protected] |
mObjectName | vl::Object | [protected] |
mPatches | vl::BezierSurface | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mSecondaryColorArray | vl::Geometry | [protected] |
mTexCoordArrays | vl::Geometry | [protected] |
mVertexArray | vl::Geometry | [protected] |
mVertexAttribArrays | vl::Geometry | [protected] |
normalArray() const | vl::Geometry | [inline, virtual] |
normalArray() | vl::Geometry | [inline, virtual] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
vl::Renderable::operator=(const Object &other) | vl::Object | [inline] |
patches() | vl::BezierSurface | [inline] |
patches() const | vl::BezierSurface | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
regenerateVertices(const std::vector< u32 > &map_new_to_old) | vl::Geometry | |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | [inline] |
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::Geometry | [protected, virtual] |
Renderable() | vl::Renderable | [inline] |
secondaryColorArray() const | vl::Geometry | [inline, virtual] |
secondaryColorArray() | vl::Geometry | [inline, virtual] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBoundingBox(const AABB &aabb) | vl::Renderable | [inline] |
setBoundingSphere(const Sphere &sphere) | vl::Renderable | [inline] |
setBoundsDirty(bool dirty) | vl::Renderable | [inline] |
setBufferObjectDirty(bool dirty) | vl::Renderable | [inline] |
setBufferObjectEnabled(bool enabled) | vl::Renderable | [inline] |
setColorArray(const fvec4 &color) | vl::Geometry | [inline] |
setColorArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
setDetail(unsigned i) | vl::BezierSurface | [inline] |
setDisplayList(unsigned int disp_list) | vl::Renderable | [inline] |
setDisplayListDirty(bool dirty) | vl::Renderable | [inline] |
setDisplayListEnabled(bool enabled) | vl::Renderable | [inline] |
setFogCoordArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
setNormalArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setSecondaryColorArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
setTexCoordArray(int tex_unit, ArrayAbstract *data) | vl::Geometry | [virtual] |
setVertexArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
setVertexAttribArray(unsigned int attrib_location, ArrayAbstract *data, bool normalize=true, EVertexAttribInterpretation data_behav=VAI_NORMAL) | vl::Geometry | [inline] |
setVertexAttribArray(const VertexAttribInfo &info) | vl::Geometry | [virtual] |
shallowCopy() const | vl::Geometry | |
shallowCopyFrom(const Geometry &) | vl::Geometry | |
shrinkDrawCalls() | vl::Geometry | |
sortVertices() | vl::Geometry | |
texCoordArray(int tex_unit) const | vl::Geometry | [inline, virtual] |
texCoordArray(int tex_unit) | vl::Geometry | [inline, virtual] |
texCoordArrayCount() const | vl::Geometry | [inline, virtual] |
transform(const mat4 &matr, bool normalize=true) | vl::Geometry | |
triangulateDrawCalls() | vl::Geometry | |
updateBezierSurface(bool gen_tex_coords=true) | vl::BezierSurface | |
updateDirtyBufferObject(EBufferObjectUpdateMode mode) | vl::Geometry | [virtual] |
vertexArray() const | vl::Geometry | [inline, virtual] |
vertexArray() | vl::Geometry | [inline, virtual] |
vertexAttribArray(unsigned int attrib_location) const | vl::Geometry | [virtual] |
vertexAttribArray(unsigned int attrib_location) | vl::Geometry | [virtual] |
vertexAttribArrays() | vl::Geometry | [inline, virtual] |
vertexAttribArrays() const | vl::Geometry | [inline, virtual] |
~Geometry() | vl::Geometry | [virtual] |
~Object() | vl::Object | [protected, virtual] |
~Renderable() | vl::Renderable | [inline, virtual] |