Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Billboard Member List

This is the complete list of members for vl::Billboard, including all inherited members.
addChild(Transform *child)vl::Transform [inline]
addChildren(Transform *const *children, size_t count)vl::Transform [inline]
addChildren(const ref< Transform > *children, size_t count)vl::Transform [inline]
addChildren(const std::vector< ref< Transform > > &children)vl::Transform [inline]
addChildren(const std::vector< Transform * > &children)vl::Transform [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
assumeIdentityWorldMatrix()vl::Transform [inline]
automaticDelete() const vl::Object [inline]
axis() const vl::Billboard [inline]
Billboard()vl::Billboard
children() const vl::Transform [inline]
children()vl::Transform [inline]
childrenCount() const vl::Transform [inline]
computeWorldMatrix(Camera *camera=NULL)vl::Billboard [virtual]
computeWorldMatrixRecursive(Camera *camera=NULL)vl::Transform [inline]
decReference()vl::Object [inline]
eraseAllChildren()vl::Transform [inline]
eraseAllChildrenRecursive()vl::Transform [inline]
eraseChild(const Transform *child)vl::Transform [inline]
eraseChildren(int index, int count)vl::Transform [inline]
flattenHierarchy()vl::Transform [inline]
getComputedWorldMatrix()vl::Transform [inline]
hasDuplicatedChildren() const vl::Transform [inline]
incReference() const vl::Object [inline]
lastChild() const vl::Transform [inline]
lastChild()vl::Transform [inline]
localMatrix() const vl::Transform [inline]
mAssumeIdentityWorldMatrixvl::Transform [protected]
mAutomaticDeletevl::Object [protected]
mAxisvl::Billboard [protected]
mChildrenvl::Transform [protected]
mLocalMatrixvl::Transform [protected]
mNormalvl::Billboard [protected]
mObjectNamevl::Object [protected]
mParentvl::Transform [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mTypevl::Billboard [protected]
mWorldMatrixvl::Transform [protected]
mWorldMatrixUpdateTickvl::Transform [protected]
normal() const vl::Billboard [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
parent() const vl::Transform [inline]
parent()vl::Transform [inline]
position()vl::Billboard
postMultiply(const mat4 &m)vl::Transform
preMultiply(const mat4 &m)vl::Transform
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
removeFromParent()vl::Transform [inline]
reserveChildren(size_t count)vl::Transform [inline]
rotate(real degrees, real x, real y, real z)vl::Transform
rotate(const vec3 &from, const vec3 &to)vl::Transform
scale(real x, real y, real z)vl::Transform
setAssumeIdentityWorldMatrix(bool assume_I)vl::Transform [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setAxis(const vec3 &axis)vl::Billboard [inline]
setChild(int index, Transform *child)vl::Transform [inline]
setLocalAndWorldMatrix(const mat4 &matrix)vl::Transform [inline]
setLocalMatrix(const mat4 &m)vl::Transform [inline]
setNormal(const vec3 &normal)vl::Billboard [inline]
setObjectName(const char *name)vl::Object [inline]
setPosition(const vec3 &pos)vl::Billboard
setPosition(real x, real y, real z)vl::Billboard [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setType(EBillboardType type)vl::Billboard [inline]
setWorldMatrix(const mat4 &matrix)vl::Transform [inline]
shrink()vl::Transform [inline]
shrinkRecursive()vl::Transform [inline]
Transform()vl::Transform [inline]
Transform(const mat4 &matrix)vl::Transform [inline]
translate(real x, real y, real z)vl::Transform
translate(const vec3 &t)vl::Transform
type() const vl::Billboard [inline]
worldMatrix() const vl::Transform [inline]
worldMatrixUpdateTick() const vl::Transform [inline]
~Object()vl::Object [protected, virtual]
~Transform()vl::Transform

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:09.
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