Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
atom1() const | vl::Bond | [inline] |
atom2() const | vl::Bond | [inline] |
automaticDelete() const | vl::Object | [inline] |
Bond() | vl::Bond | [inline] |
Bond(const Bond &other) | vl::Bond | [inline] |
bondType() const | vl::Bond | [inline] |
color() const | vl::Bond | [inline] |
decReference() | vl::Object | [inline] |
id() const | vl::Bond | [inline] |
incReference() const | vl::Object | [inline] |
mAtom1 | vl::Bond | [protected] |
mAtom2 | vl::Bond | [protected] |
mAutomaticDelete | vl::Object | [protected] |
mColor | vl::Bond | [protected] |
mId | vl::Bond | [protected] |
mObjectName | vl::Object | [protected] |
mRadius | vl::Bond | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mType | vl::Bond | [protected] |
mUseAtomColors | vl::Bond | [protected] |
mVisible | vl::Bond | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
radius() const | vl::Bond | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
setAtom1(Atom *atom) | vl::Bond | [inline] |
setAtom2(Atom *atom) | vl::Bond | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBondType(EBondType type) | vl::Bond | [inline] |
setColor(const fvec4 &color) | vl::Bond | [inline] |
setId(unsigned int id) | vl::Bond | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRadius(float radius) | vl::Bond | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setUseAtomColors(bool use_atom_color) | vl::Bond | [inline] |
setVisible(bool visible) | vl::Bond | [inline] |
useAtomColors() const | vl::Bond | [inline] |
visible() const | vl::Bond | [inline] |
~Object() | vl::Object | [protected, virtual] |