, including all inherited members.
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
boundingBox() const | vl::Renderable | [inline] |
boundingBox() | vl::Renderable | [inline] |
boundingSphere() const | vl::Renderable | [inline] |
boundingSphere() | vl::Renderable | [inline] |
boundsDirty() const | vl::Renderable | [inline] |
boundsUpdateTick() const | vl::Renderable | [inline] |
Clear() | vl::Clear | |
clearColorMode() const | vl::Clear | [inline] |
computeBounds() | vl::Renderable | [inline] |
computeBounds_Implementation() | vl::Clear | [inline, protected, virtual] |
decReference() | vl::Object | [inline] |
deleteBufferObject() | vl::Clear | [inline, virtual] |
deleteDisplayList() | vl::Renderable | [inline] |
displayList() const | vl::Renderable | [inline] |
displayListDirty() const | vl::Renderable | [inline] |
getScissorBox(int &x, int &y, int &w, int &h) | vl::Clear | [inline] |
incReference() const | vl::Object | [inline] |
isBufferObjectDirty() const | vl::Renderable | [inline] |
isBufferObjectEnabled() const | vl::Renderable | [inline] |
isDisplayListEnabled() const | vl::Renderable | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mClearColorBuffer | vl::Clear | [protected] |
mClearColorMode | vl::Clear | [protected] |
mClearColorValue | vl::Clear | [protected] |
mClearColorValueInt | vl::Clear | [protected] |
mClearColorValueUInt | vl::Clear | [protected] |
mClearDepthBuffer | vl::Clear | [protected] |
mClearDepthValue | vl::Clear | [protected] |
mClearStencilBuffer | vl::Clear | [protected] |
mClearStencilValue | vl::Clear | [protected] |
mObjectName | vl::Object | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mScissorBox | vl::Clear | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | [inline] |
render_Implementation(const Actor *, const Shader *, const Camera *, OpenGLContext *) const | vl::Clear | [virtual] |
Renderable() | vl::Renderable | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBoundingBox(const AABB &aabb) | vl::Renderable | [inline] |
setBoundingSphere(const Sphere &sphere) | vl::Renderable | [inline] |
setBoundsDirty(bool dirty) | vl::Renderable | [inline] |
setBufferObjectDirty(bool dirty) | vl::Renderable | [inline] |
setBufferObjectEnabled(bool enabled) | vl::Renderable | [inline] |
setClearColorBuffer(bool clear) | vl::Clear | [inline] |
setClearColorMode(EClearColorMode mode) | vl::Clear | [inline] |
setClearColorValue(const fvec4 &clear_val) | vl::Clear | [inline] |
setClearColorValueInt(const ivec4 &clear_val) | vl::Clear | [inline] |
setClearColorValueUInt(const uvec4 &clear_val) | vl::Clear | [inline] |
setClearDepthBuffer(bool clear) | vl::Clear | [inline] |
setClearDepthValue(float clear_val) | vl::Clear | [inline] |
setClearStencilBuffer(bool clear) | vl::Clear | [inline] |
setClearStencilValue(int clear_val) | vl::Clear | [inline] |
setDisplayList(unsigned int disp_list) | vl::Renderable | [inline] |
setDisplayListDirty(bool dirty) | vl::Renderable | [inline] |
setDisplayListEnabled(bool enabled) | vl::Renderable | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setScissorBox(int x, int y, int w, int h) | vl::Clear | [inline] |
updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::Clear | [inline, virtual] |
~Object() | vl::Object | [protected, virtual] |
~Renderable() | vl::Renderable | [inline, virtual] |