This is the complete list of members for
vl::DepthSortCallback, including all inherited members.
ActorEventCallback() | vl::ActorEventCallback | [inline] |
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
decReference() | vl::Object | [inline] |
DepthSortCallback() | vl::DepthSortCallback | [inline] |
incReference() const | vl::Object | [inline] |
invalidateCache() | vl::DepthSortCallback | [inline] |
isEnabled() const | vl::ActorEventCallback | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mCacheMatrix | vl::DepthSortCallback | [protected] |
mEnabled | vl::ActorEventCallback | [protected] |
mEyeSpaceVerts | vl::DepthSortCallback | [protected] |
mObjectName | vl::Object | [protected] |
mPrimitiveZ | vl::DepthSortCallback | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mSortedLinesUByte | vl::DepthSortCallback | [protected] |
mSortedLinesUInt | vl::DepthSortCallback | [protected] |
mSortedLinesUShort | vl::DepthSortCallback | [protected] |
mSortedPointsUByte | vl::DepthSortCallback | [protected] |
mSortedPointsUInt | vl::DepthSortCallback | [protected] |
mSortedPointsUShort | vl::DepthSortCallback | [protected] |
mSortedQuadsUByte | vl::DepthSortCallback | [protected] |
mSortedQuadsUInt | vl::DepthSortCallback | [protected] |
mSortedQuadsUShort | vl::DepthSortCallback | [protected] |
mSortedTrianglesUByte | vl::DepthSortCallback | [protected] |
mSortedTrianglesUInt | vl::DepthSortCallback | [protected] |
mSortedTrianglesUShort | vl::DepthSortCallback | [protected] |
mSortMode | vl::DepthSortCallback | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
onActorDelete(Actor *) | vl::DepthSortCallback | [inline, virtual] |
onActorRenderStarted(Actor *actor, real, const Camera *cam, Renderable *renderable, const Shader *, int pass) | vl::DepthSortCallback | [inline, virtual] |
operator=(const Object &other) | vl::Object | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setEnabled(bool enabled) | vl::ActorEventCallback | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setSortMode(ESortMode sort_mode) | vl::DepthSortCallback | [inline] |
sort(deT *polys, std::vector< Point< T > > &sorted_points, std::vector< Line< T > > &sorted_lines, std::vector< Triangle< T > > &sorted_triangles, std::vector< Quad< T > > &sorted_quads) | vl::DepthSortCallback | [inline] |
sortMode() const | vl::DepthSortCallback | [inline] |
~Object() | vl::Object | [protected, virtual] |
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:09.
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