This is the complete list of members for
vl::DepthSortCallback, including all inherited members.
| ActorEventCallback() | vl::ActorEventCallback | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| decReference() | vl::Object | [inline] |
| DepthSortCallback() | vl::DepthSortCallback | [inline] |
| incReference() const | vl::Object | [inline] |
| invalidateCache() | vl::DepthSortCallback | [inline] |
| isEnabled() const | vl::ActorEventCallback | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mCacheMatrix | vl::DepthSortCallback | [protected] |
| mEnabled | vl::ActorEventCallback | [protected] |
| mEyeSpaceVerts | vl::DepthSortCallback | [protected] |
| mObjectName | vl::Object | [protected] |
| mPrimitiveZ | vl::DepthSortCallback | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [mutable, protected] |
| mSortedLinesUByte | vl::DepthSortCallback | [protected] |
| mSortedLinesUInt | vl::DepthSortCallback | [protected] |
| mSortedLinesUShort | vl::DepthSortCallback | [protected] |
| mSortedPointsUByte | vl::DepthSortCallback | [protected] |
| mSortedPointsUInt | vl::DepthSortCallback | [protected] |
| mSortedPointsUShort | vl::DepthSortCallback | [protected] |
| mSortedQuadsUByte | vl::DepthSortCallback | [protected] |
| mSortedQuadsUInt | vl::DepthSortCallback | [protected] |
| mSortedQuadsUShort | vl::DepthSortCallback | [protected] |
| mSortedTrianglesUByte | vl::DepthSortCallback | [protected] |
| mSortedTrianglesUInt | vl::DepthSortCallback | [protected] |
| mSortedTrianglesUShort | vl::DepthSortCallback | [protected] |
| mSortMode | vl::DepthSortCallback | [protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| onActorDelete(Actor *) | vl::DepthSortCallback | [inline, virtual] |
| onActorRenderStarted(Actor *actor, real, const Camera *cam, Renderable *renderable, const Shader *, int pass) | vl::DepthSortCallback | [inline, virtual] |
| operator=(const Object &other) | vl::Object | [inline] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setEnabled(bool enabled) | vl::ActorEventCallback | [inline] |
| setObjectName(const char *name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| setSortMode(ESortMode sort_mode) | vl::DepthSortCallback | [inline] |
| sort(deT *polys, std::vector< Point< T > > &sorted_points, std::vector< Line< T > > &sorted_lines, std::vector< Triangle< T > > &sorted_triangles, std::vector< Quad< T > > &sorted_quads) | vl::DepthSortCallback | [inline] |
| sortMode() const | vl::DepthSortCallback | [inline] |
| ~Object() | vl::Object | [protected, virtual] |
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:09.
Permission is granted to use this page to write and publish articles regarding Visualization Library.