This is the complete list of members for
vl::DrawPixels, including all inherited members.
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
boundingBox() const | vl::Renderable | [inline] |
boundingBox() | vl::Renderable | [inline] |
boundingSphere() const | vl::Renderable | [inline] |
boundingSphere() | vl::Renderable | [inline] |
boundsDirty() const | vl::Renderable | [inline] |
boundsUpdateTick() const | vl::Renderable | [inline] |
computeBounds() | vl::Renderable | [inline] |
computeBounds_Implementation() | vl::DrawPixels | [inline, virtual] |
decReference() | vl::Object | [inline] |
deleteBufferObject() | vl::DrawPixels | [inline, virtual] |
deleteDisplayList() | vl::Renderable | [inline] |
deletePixelBufferObjects() | vl::DrawPixels | |
displayList() const | vl::Renderable | [inline] |
displayListDirty() const | vl::Renderable | [inline] |
DrawPixels() | vl::DrawPixels | |
draws() const | vl::DrawPixels | [inline] |
draws() | vl::DrawPixels | [inline] |
generatePixelBufferObjects(EBufferObjectUsage usage, bool discard_local_storage) | vl::DrawPixels | |
incReference() const | vl::Object | [inline] |
isBufferObjectDirty() const | vl::Renderable | [inline] |
isBufferObjectEnabled() const | vl::Renderable | [inline] |
isDisplayListEnabled() const | vl::Renderable | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mDraws | vl::DrawPixels | [protected] |
mObjectName | vl::Object | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mUsePixelBufferObject | vl::DrawPixels | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
releaseImages() | vl::DrawPixels | |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | [inline] |
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::DrawPixels | [virtual] |
Renderable() | vl::Renderable | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBoundingBox(const AABB &aabb) | vl::Renderable | [inline] |
setBoundingSphere(const Sphere &sphere) | vl::Renderable | [inline] |
setBoundsDirty(bool dirty) | vl::Renderable | [inline] |
setBufferObjectDirty(bool dirty) | vl::Renderable | [inline] |
setBufferObjectEnabled(bool enabled) | vl::Renderable | [inline] |
setDisplayList(unsigned int disp_list) | vl::Renderable | [inline] |
setDisplayListDirty(bool dirty) | vl::Renderable | [inline] |
setDisplayListEnabled(bool enabled) | vl::Renderable | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setUsePixelBufferObject(bool use_pbo) | vl::DrawPixels | |
updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::DrawPixels | [inline, virtual] |
usePixelBufferObject() const | vl::DrawPixels | [inline] |
~Object() | vl::Object | [protected, virtual] |
~Renderable() | vl::Renderable | [inline, virtual] |
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:09.
Permission is granted to use this page to write and publish articles regarding Visualization Library.