Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::DrawPixels Member List

This is the complete list of members for vl::DrawPixels, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
boundingBox() const vl::Renderable [inline]
boundingBox()vl::Renderable [inline]
boundingSphere() const vl::Renderable [inline]
boundingSphere()vl::Renderable [inline]
boundsDirty() const vl::Renderable [inline]
boundsUpdateTick() const vl::Renderable [inline]
computeBounds()vl::Renderable [inline]
computeBounds_Implementation()vl::DrawPixels [inline, virtual]
decReference()vl::Object [inline]
deleteBufferObject()vl::DrawPixels [inline, virtual]
deleteDisplayList()vl::Renderable [inline]
deletePixelBufferObjects()vl::DrawPixels
displayList() const vl::Renderable [inline]
displayListDirty() const vl::Renderable [inline]
DrawPixels()vl::DrawPixels
draws() const vl::DrawPixels [inline]
draws()vl::DrawPixels [inline]
generatePixelBufferObjects(EBufferObjectUsage usage, bool discard_local_storage)vl::DrawPixels
incReference() const vl::Object [inline]
isBufferObjectDirty() const vl::Renderable [inline]
isBufferObjectEnabled() const vl::Renderable [inline]
isDisplayListEnabled() const vl::Renderable [inline]
mAutomaticDeletevl::Object [protected]
mDrawsvl::DrawPixels [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mUsePixelBufferObjectvl::DrawPixels [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
releaseImages()vl::DrawPixels
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context)vl::Renderable [inline]
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const vl::DrawPixels [virtual]
Renderable()vl::Renderable [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBoundingBox(const AABB &aabb)vl::Renderable [inline]
setBoundingSphere(const Sphere &sphere)vl::Renderable [inline]
setBoundsDirty(bool dirty)vl::Renderable [inline]
setBufferObjectDirty(bool dirty)vl::Renderable [inline]
setBufferObjectEnabled(bool enabled)vl::Renderable [inline]
setDisplayList(unsigned int disp_list)vl::Renderable [inline]
setDisplayListDirty(bool dirty)vl::Renderable [inline]
setDisplayListEnabled(bool enabled)vl::Renderable [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setUsePixelBufferObject(bool use_pbo)vl::DrawPixels
updateDirtyBufferObject(EBufferObjectUpdateMode)vl::DrawPixels [inline, virtual]
usePixelBufferObject() const vl::DrawPixels [inline]
~Object()vl::Object [protected, virtual]
~Renderable()vl::Renderable [inline, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:09.
Permission is granted to use this page to write and publish articles regarding Visualization Library.