Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
canLoad(const String &extension) const | vl::ResourceLoadWriter | [inline] |
canWrite(const String &extension) const | vl::ResourceLoadWriter | [inline] |
decReference() | vl::Object | [inline] |
incReference() const | vl::Object | [inline] |
loadExtensions() const | vl::ResourceLoadWriter | [inline] |
loadResource(const String &path) const | vl::LoadWriterJPG | [inline, virtual] |
loadResource(VirtualFile *file) const | vl::LoadWriterJPG | [inline, virtual] |
LoadWriterJPG() | vl::LoadWriterJPG | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mLoadExtensions | vl::ResourceLoadWriter | [protected] |
mObjectName | vl::Object | [protected] |
mQuality | vl::LoadWriterJPG | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mWriteExtensions | vl::ResourceLoadWriter | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
quality() const | vl::LoadWriterJPG | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
ResourceLoadWriter(const String &load_extensions, const String &write_extensions) | vl::ResourceLoadWriter | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setLoadExtensions(const String &extensions) | vl::ResourceLoadWriter | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setQuality(int quality) | vl::LoadWriterJPG | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setWriteExtensions(const String &extensions) | vl::ResourceLoadWriter | [inline] |
writeExtensions() const | vl::ResourceLoadWriter | [inline] |
writeResource(const String &path, ResourceDatabase *resource) const | vl::LoadWriterJPG | [inline, virtual] |
writeResource(VirtualFile *file, ResourceDatabase *resource) const | vl::LoadWriterJPG | [inline, virtual] |
~Object() | vl::Object | [protected, virtual] |