Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::MorphingCallback Member List

This is the complete list of members for vl::MorphingCallback, including all inherited members.
ActorEventCallback()vl::ActorEventCallback [inline]
animationStarted() const vl::MorphingCallback [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindActor(Actor *actor)vl::MorphingCallback
blendFrames(int a, int b, float t)vl::MorphingCallback
decReference()vl::Object [inline]
geometry()vl::MorphingCallback [inline]
geometry() const vl::MorphingCallback [inline]
glslVertexBlendEnabled() const vl::MorphingCallback [inline]
incReference() const vl::Object [inline]
init(ResourceDatabase *res_db)vl::MorphingCallback
initFrom(MorphingCallback *morph_cb)vl::MorphingCallback
isEnabled() const vl::ActorEventCallback [inline]
mAnim_tvl::MorphingCallback [protected]
mAnim_t_Bindingvl::MorphingCallback [protected]
mAnimationEndvl::MorphingCallback [protected]
mAnimationPeriodvl::MorphingCallback [protected]
mAnimationStartvl::MorphingCallback [protected]
mAnimationStartedvl::MorphingCallback [protected]
mAnimationStartTimevl::MorphingCallback [protected]
mAutomaticDeletevl::Object [protected]
mElapsedTimevl::MorphingCallback [protected]
mEnabledvl::ActorEventCallback [protected]
mFrame1vl::MorphingCallback [protected]
mFrame2vl::MorphingCallback [protected]
mGeometryvl::MorphingCallback [protected]
mGLSLVertexBlendEnabledvl::MorphingCallback [protected]
mLastUpdatevl::MorphingCallback [protected]
mNormal2_Bindingvl::MorphingCallback [protected]
mNormalFramesvl::MorphingCallback [protected]
mNormalsvl::MorphingCallback [protected]
mObjectNamevl::Object [protected]
MorphingCallback()vl::MorphingCallback
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mVertex2_Bindingvl::MorphingCallback [protected]
mVertexFramesvl::MorphingCallback [protected]
mVerticesvl::MorphingCallback [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
onActorDelete(Actor *)vl::MorphingCallback [inline, virtual]
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *, int pass)vl::MorphingCallback [virtual]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
resetGLSLBindings()vl::MorphingCallback
setAnimation(int start, int end, float period)vl::MorphingCallback
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setEnabled(bool enabled)vl::ActorEventCallback [inline]
setGLSLVertexBlendEnabled(bool enable)vl::MorphingCallback [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
startAnimation(real time=-1)vl::MorphingCallback
stopAnimation()vl::MorphingCallback
~MorphingCallback()vl::MorphingCallback
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
Permission is granted to use this page to write and publish articles regarding Visualization Library.