Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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loadOBJ(VirtualFile *file) | vl::ObjLoader | |
loadObjMaterials(VirtualFile *file, std::vector< ObjMaterial > &materials) | vl::ObjLoader | |
materials() const | vl::ObjLoader | [inline] |
materials() | vl::ObjLoader | [inline] |
mCoords | vl::ObjLoader | [protected] |
meshes() const | vl::ObjLoader | [inline] |
meshes() | vl::ObjLoader | [inline] |
mMaterials | vl::ObjLoader | [protected] |
mMeshes | vl::ObjLoader | [protected] |
mNormals | vl::ObjLoader | [protected] |
mTexCoords | vl::ObjLoader | [protected] |
normalArray() const | vl::ObjLoader | [inline] |
normalArray() | vl::ObjLoader | [inline] |
texCoordsArray() const | vl::ObjLoader | [inline] |
texCoordsArray() | vl::ObjLoader | [inline] |
vertexArray() const | vl::ObjLoader | [inline] |
vertexArray() | vl::ObjLoader | [inline] |