Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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| loadOBJ(VirtualFile *file) | vl::ObjLoader | |
| loadObjMaterials(VirtualFile *file, std::vector< ObjMaterial > &materials) | vl::ObjLoader | |
| materials() const | vl::ObjLoader | [inline] |
| materials() | vl::ObjLoader | [inline] |
| mCoords | vl::ObjLoader | [protected] |
| meshes() const | vl::ObjLoader | [inline] |
| meshes() | vl::ObjLoader | [inline] |
| mMaterials | vl::ObjLoader | [protected] |
| mMeshes | vl::ObjLoader | [protected] |
| mNormals | vl::ObjLoader | [protected] |
| mTexCoords | vl::ObjLoader | [protected] |
| normalArray() const | vl::ObjLoader | [inline] |
| normalArray() | vl::ObjLoader | [inline] |
| texCoordsArray() const | vl::ObjLoader | [inline] |
| texCoordsArray() | vl::ObjLoader | [inline] |
| vertexArray() const | vl::ObjLoader | [inline] |
| vertexArray() | vl::ObjLoader | [inline] |