Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::ObjTexture Member List

This is the complete list of members for vl::ObjTexture, including all inherited members.
blendU() const vl::ObjTexture [inline]
blendV() const vl::ObjTexture [inline]
bm() const vl::ObjTexture [inline]
cc() const vl::ObjTexture [inline]
clamp() const vl::ObjTexture [inline]
imfchan() const vl::ObjTexture [inline]
mBlendUvl::ObjTexture [protected]
mBlendVvl::ObjTexture [protected]
mBMvl::ObjTexture [protected]
mCCvl::ObjTexture [protected]
mClampvl::ObjTexture [protected]
mFileNamevl::ObjTexture [protected]
mImfchanvl::ObjTexture [protected]
mm_Base() const vl::ObjTexture [inline]
mm_Gain() const vl::ObjTexture [inline]
mMM_Basevl::ObjTexture [protected]
mMM_Gainvl::ObjTexture [protected]
mO_UVWvl::ObjTexture [protected]
mS_UVWvl::ObjTexture [protected]
mT_UVWvl::ObjTexture [protected]
mTexres_Valuevl::ObjTexture [protected]
o_UVW() const vl::ObjTexture [inline]
ObjTexture()vl::ObjTexture
parseLine(const String &line, const String &file)vl::ObjTexture
path() const vl::ObjTexture [inline]
print()vl::ObjTexture
s_UVW() const vl::ObjTexture [inline]
setBlendU(bool on)vl::ObjTexture [inline]
setBlendV(bool on)vl::ObjTexture [inline]
setBM(float bm)vl::ObjTexture [inline]
setCC(bool on)vl::ObjTexture [inline]
setClamp(bool on)vl::ObjTexture [inline]
setImfchan(char val)vl::ObjTexture [inline]
setMM_Base(float base)vl::ObjTexture [inline]
setMM_Gain(float gain)vl::ObjTexture [inline]
setO_UVW(const fvec3 &o_uvw)vl::ObjTexture [inline]
setPath(const String &filename)vl::ObjTexture [inline]
setS_UVW(const fvec3 &s_uvw)vl::ObjTexture [inline]
setT_UVW(const fvec3 &t_uvw)vl::ObjTexture [inline]
setTexres_Value(float value)vl::ObjTexture [inline]
t_UVW() const vl::ObjTexture [inline]
texres_Value() const vl::ObjTexture [inline]
valid() const vl::ObjTexture [inline]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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