Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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| addPoint(const fvec2 &p) | vl::RectF | [inline] |
| bottom() const | vl::Rect< float > | [inline] |
| bottomLeft() const | vl::RectF | [inline] |
| height() const | vl::Rect< float > | [inline] |
| intersected(const Rect &other) const | vl::Rect< float > | [inline] |
| isNull() const | vl::Rect< float > | [inline] |
| isPoint() const | vl::Rect< float > | [inline] |
| left() const | vl::Rect< float > | [inline] |
| mHeight | vl::Rect< float > | [protected] |
| mWidth | vl::Rect< float > | [protected] |
| mX | vl::Rect< float > | [protected] |
| mY | vl::Rect< float > | [protected] |
| operator<(const Rect &other) const | vl::Rect< float > | [inline] |
| operator=(const Rect< float > &other) | vl::RectF | [inline] |
| operator=(const RectF &other) | vl::RectF | [inline] |
| Rect(const Rect &other) | vl::Rect< float > | [inline] |
| Rect() | vl::Rect< float > | [inline] |
| Rect(floatx, floaty, floatwidth, floatheight) | vl::Rect< float > | [inline] |
| RectF() | vl::RectF | [inline] |
| RectF(float x, float y, float width, float height) | vl::RectF | [inline] |
| RectF(const RectF &other) | vl::RectF | [inline] |
| RectF(const Rect< float > &other) | vl::RectF | [inline] |
| right() const | vl::RectF | [inline] |
| setHeight(floath) | vl::Rect< float > | [inline] |
| setWidth(floatw) | vl::Rect< float > | [inline] |
| setX(floatx) | vl::Rect< float > | [inline] |
| setY(floaty) | vl::Rect< float > | [inline] |
| top() const | vl::RectF | [inline] |
| topRight() const | vl::RectF | [inline] |
| united(const Rect &other) const | vl::Rect< float > | [inline] |
| width() const | vl::Rect< float > | [inline] |
| x() const | vl::Rect< float > | [inline] |
| y() const | vl::Rect< float > | [inline] |