Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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addPoint(const fvec2 &p) | vl::RectF | [inline] |
bottom() const | vl::Rect< float > | [inline] |
bottomLeft() const | vl::RectF | [inline] |
height() const | vl::Rect< float > | [inline] |
intersected(const Rect &other) const | vl::Rect< float > | [inline] |
isNull() const | vl::Rect< float > | [inline] |
isPoint() const | vl::Rect< float > | [inline] |
left() const | vl::Rect< float > | [inline] |
mHeight | vl::Rect< float > | [protected] |
mWidth | vl::Rect< float > | [protected] |
mX | vl::Rect< float > | [protected] |
mY | vl::Rect< float > | [protected] |
operator<(const Rect &other) const | vl::Rect< float > | [inline] |
operator=(const Rect< float > &other) | vl::RectF | [inline] |
operator=(const RectF &other) | vl::RectF | [inline] |
Rect(const Rect &other) | vl::Rect< float > | [inline] |
Rect() | vl::Rect< float > | [inline] |
Rect(floatx, floaty, floatwidth, floatheight) | vl::Rect< float > | [inline] |
RectF() | vl::RectF | [inline] |
RectF(float x, float y, float width, float height) | vl::RectF | [inline] |
RectF(const RectF &other) | vl::RectF | [inline] |
RectF(const Rect< float > &other) | vl::RectF | [inline] |
right() const | vl::RectF | [inline] |
setHeight(floath) | vl::Rect< float > | [inline] |
setWidth(floatw) | vl::Rect< float > | [inline] |
setX(floatx) | vl::Rect< float > | [inline] |
setY(floaty) | vl::Rect< float > | [inline] |
top() const | vl::RectF | [inline] |
topRight() const | vl::RectF | [inline] |
united(const Rect &other) const | vl::Rect< float > | [inline] |
width() const | vl::Rect< float > | [inline] |
x() const | vl::Rect< float > | [inline] |
y() const | vl::Rect< float > | [inline] |