This is the complete list of members for
vl::Renderable, including all inherited members.
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
boundingBox() const | vl::Renderable | [inline] |
boundingBox() | vl::Renderable | [inline] |
boundingSphere() const | vl::Renderable | [inline] |
boundingSphere() | vl::Renderable | [inline] |
boundsDirty() const | vl::Renderable | [inline] |
boundsUpdateTick() const | vl::Renderable | [inline] |
computeBounds() | vl::Renderable | [inline] |
computeBounds_Implementation()=0 | vl::Renderable | [protected, pure virtual] |
decReference() | vl::Object | [inline] |
deleteBufferObject()=0 | vl::Renderable | [pure virtual] |
deleteDisplayList() | vl::Renderable | [inline] |
displayList() const | vl::Renderable | [inline] |
displayListDirty() const | vl::Renderable | [inline] |
incReference() const | vl::Object | [inline] |
isBufferObjectDirty() const | vl::Renderable | [inline] |
isBufferObjectEnabled() const | vl::Renderable | [inline] |
isDisplayListEnabled() const | vl::Renderable | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mObjectName | vl::Object | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | [inline] |
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const =0 | vl::Renderable | [protected, pure virtual] |
Renderable() | vl::Renderable | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBoundingBox(const AABB &aabb) | vl::Renderable | [inline] |
setBoundingSphere(const Sphere &sphere) | vl::Renderable | [inline] |
setBoundsDirty(bool dirty) | vl::Renderable | [inline] |
setBufferObjectDirty(bool dirty) | vl::Renderable | [inline] |
setBufferObjectEnabled(bool enabled) | vl::Renderable | [inline] |
setDisplayList(unsigned int disp_list) | vl::Renderable | [inline] |
setDisplayListDirty(bool dirty) | vl::Renderable | [inline] |
setDisplayListEnabled(bool enabled) | vl::Renderable | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
updateDirtyBufferObject(EBufferObjectUpdateMode)=0 | vl::Renderable | [pure virtual] |
~Object() | vl::Object | [protected, virtual] |
~Renderable() | vl::Renderable | [inline, virtual] |
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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