Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Rendering Member List

This is the complete list of members for vl::Rendering, including all inherited members.
actorQueue()vl::Rendering [inline, protected]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
automaticResourceInit() const vl::Rendering [inline]
camera() const vl::Rendering [inline]
camera()vl::Rendering [inline]
cullingEnabled() const vl::Rendering [inline]
decReference()vl::Object [inline]
dispatchOnRenderingFinished()vl::RenderingAbstract
dispatchOnRenderingStarted()vl::RenderingAbstract
effectOverrideMask() const vl::Rendering [inline]
effectOverrideMask()vl::Rendering [inline]
enableMask() const vl::RenderingAbstract [inline]
evaluateLOD() const vl::Rendering [inline]
fillRenderQueue(ActorCollection *actor_list)vl::Rendering [protected]
frameClock() const vl::RenderingAbstract [inline]
incReference() const vl::Object [inline]
isEnabled(unsigned int mask)vl::RenderingAbstract [inline]
mActorQueuevl::Rendering [protected]
mAutomaticDeletevl::Object [protected]
mAutomaticResourceInitvl::Rendering [protected]
mCameravl::Rendering [protected]
mCullingEnabledvl::Rendering [protected]
mEffectOverrideMaskvl::Rendering [protected]
mEnableMaskvl::RenderingAbstract [protected]
mEvaluateLODvl::Rendering [protected]
mFrameClockvl::RenderingAbstract [protected]
mNearFarClippingPlanesOptimizedvl::Rendering [protected]
mObjectNamevl::Object [protected]
mOnFinishedCallbacksvl::RenderingAbstract [protected]
mOnStartedCallbacksvl::RenderingAbstract [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mRenderersvl::Rendering [protected]
mRenderQueuevl::Rendering [protected]
mRenderQueueSortervl::Rendering [protected]
mSceneManagersvl::Rendering [protected]
mShaderAnimationEnabledvl::Rendering [protected]
mTransformvl::Rendering [protected]
nearFarClippingPlanesOptimized() const vl::Rendering [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
onFinishedCallbacks()vl::RenderingAbstract [inline]
onFinishedCallbacks() const vl::RenderingAbstract [inline]
onStartedCallbacks()vl::RenderingAbstract [inline]
onStartedCallbacks() const vl::RenderingAbstract [inline]
operator=(const Rendering &other)vl::Rendering
vl::RenderingAbstract::operator=(const RenderingAbstract &other)vl::RenderingAbstract
vl::Object::operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
render()vl::Rendering [virtual]
renderer() const vl::Rendering [inline]
renderer()vl::Rendering [inline]
renderers() const vl::Rendering [inline]
renderers()vl::Rendering [inline]
Rendering()vl::Rendering
Rendering(const Rendering &other)vl::Rendering [inline]
RenderingAbstract()vl::RenderingAbstract
renderQueue()vl::Rendering [inline, protected]
renderQueueSorter()vl::Rendering [inline]
sceneManagers()vl::Rendering [inline]
sceneManagers() const vl::Rendering [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setAutomaticResourceInit(bool enable)vl::Rendering [inline]
setCamera(Camera *camera)vl::Rendering [inline]
setCullingEnabled(bool enabled)vl::Rendering [inline]
setEnableMask(unsigned int mask)vl::RenderingAbstract [inline]
setEvaluateLOD(bool evaluate_lod)vl::Rendering [inline]
setFrameClock(real cur_time)vl::RenderingAbstract [inline]
setNearFarClippingPlanesOptimized(bool enabled)vl::Rendering [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setRenderer(Renderer *renderer)vl::Rendering [inline]
setRenderQueueSorter(RenderQueueSorter *render_queue_sorter)vl::Rendering [inline]
setShaderAnimationEnabled(bool animate_shaders)vl::Rendering [inline]
setTransform(Transform *transform)vl::Rendering [inline]
shaderAnimationEnabled() const vl::Rendering [inline]
transform() const vl::Rendering [inline]
transform()vl::Rendering [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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