This is the complete list of members for
vl::ShaderNode, including all inherited members.
addChild(ShaderNode *node) | vl::ShaderNode | [inline] |
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
child(unsigned i) | vl::ShaderNode | [inline] |
child(unsigned i) const | vl::ShaderNode | [inline] |
childrenCount() const | vl::ShaderNode | [inline] |
decReference() | vl::Object | [inline] |
enables() const | vl::ShaderNode | [inline] |
enables() | vl::ShaderNode | [inline] |
EnablesMap typedef | vl::ShaderNode | |
eraseChild(ShaderNode *node) | vl::ShaderNode | [inline] |
eraseChild(unsigned index) | vl::ShaderNode | [inline] |
eraseChildren(unsigned start, unsigned count) | vl::ShaderNode | [inline] |
eraseEnable(EEnable en) | vl::ShaderNode | [inline] |
eraseRenderState(RenderStateNonIndexed *rs) | vl::ShaderNode | [inline] |
eraseRenderState(RenderState *rs, int index) | vl::ShaderNode | [inline] |
eraseUniform(Uniform *unif) | vl::ShaderNode | [inline] |
findChild(const ShaderNode *node) const | vl::ShaderNode | [inline] |
incReference() const | vl::Object | [inline] |
inherit(ShaderNode *parent) | vl::ShaderNode | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mEnables | vl::ShaderNode | [protected] |
mEnables_Final | vl::ShaderNode | [protected] |
mNodes | vl::ShaderNode | [protected] |
mObjectName | vl::Object | [protected] |
mParent | vl::ShaderNode | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mRenderStates | vl::ShaderNode | [protected] |
mRenderStates_Final | vl::ShaderNode | [protected] |
mShader | vl::ShaderNode | [protected] |
mUniforms | vl::ShaderNode | [protected] |
mUniforms_Final | vl::ShaderNode | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
parent() | vl::ShaderNode | [inline] |
parent() const | vl::ShaderNode | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
renderStates() const | vl::ShaderNode | [inline] |
renderStates() | vl::ShaderNode | [inline] |
RenderStatesMap typedef | vl::ShaderNode | |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setEnable(EEnable en, bool on, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setRenderState(EInheritance inheritance, RenderStateNonIndexed *rs) | vl::ShaderNode | [inline] |
setRenderState(EInheritance inheritance, RenderState *rs, int index) | vl::ShaderNode | [inline] |
setShader(Shader *shader) | vl::ShaderNode | [inline] |
setUniform(Uniform *unif, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | [inline] |
shader() const | vl::ShaderNode | [inline] |
shader() | vl::ShaderNode | [inline] |
ShaderNode() | vl::ShaderNode | [inline] |
uniforms() const | vl::ShaderNode | [inline] |
uniforms() | vl::ShaderNode | [inline] |
UniformsMap typedef | vl::ShaderNode | |
updateHierarchy() | vl::ShaderNode | [inline] |
~Object() | vl::Object | [protected, virtual] |
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
Permission is granted to use this page to write and publish articles regarding Visualization Library.