This is the complete list of members for
vl::ShaderPasses, including all inherited members.
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
at(int i) const | vl::Collection< Shader > | [inline] |
at(int i) | vl::Collection< Shader > | [inline] |
automaticDelete() const | vl::Object | [inline] |
back() const | vl::Collection< Shader > | [inline] |
back() | vl::Collection< Shader > | [inline] |
capacity() const | vl::Collection< Shader > | [inline] |
clear() | vl::Collection< Shader > | [inline] |
Collection(const std::vector< ref< Shader > > &vector) | vl::Collection< Shader > | [inline] |
Collection() | vl::Collection< Shader > | [inline] |
decReference() | vl::Object | [inline] |
empty() const | vl::Collection< Shader > | [inline] |
erase(int start, int count) | vl::Collection< Shader > | [inline] |
erase(const Shader *data) | vl::Collection< Shader > | [inline] |
eraseAt(int index) | vl::Collection< Shader > | [inline] |
find(Shader *obj) const | vl::Collection< Shader > | [inline] |
incReference() const | vl::Object | [inline] |
insert(int start, const Collection< Shader > &objs) | vl::Collection< Shader > | [inline] |
insert(int index, Shader *obj) | vl::Collection< Shader > | [inline] |
less(const ref< Shader > &a, const ref< Shader > &b) | vl::Collection< Shader > | [inline, protected, static] |
mAutomaticDelete | vl::Object | [protected] |
mObjectName | vl::Object | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mVector | vl::Collection< Shader > | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator std::vector< ref< Shader > >() const | vl::Collection< Shader > | [inline] |
operator=(const std::vector< ref< Shader > > &vector) | vl::Collection< Shader > | [inline] |
vl::Object::operator=(const Object &other) | vl::Object | [inline] |
operator[](int i) const | vl::Collection< Shader > | [inline] |
operator[](int i) | vl::Collection< Shader > | [inline] |
pop_back() | vl::Collection< Shader > | [inline] |
push_back(Shader *data) | vl::Collection< Shader > | [inline] |
push_back(const Collection< Shader > &objs) | vl::Collection< Shader > | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
reserve(int capacity) | vl::Collection< Shader > | [inline] |
resize(int size) | vl::Collection< Shader > | [inline] |
set(const Collection< Shader > &objs) | vl::Collection< Shader > | [inline] |
set(int index, Shader *obj) | vl::Collection< Shader > | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
ShaderPasses(Shader *pass1=NULL, Shader *pass2=NULL, Shader *pass3=NULL, Shader *pass4=NULL) | vl::ShaderPasses | [inline] |
shrink() | vl::Collection< Shader > | [inline] |
size() const | vl::Collection< Shader > | [inline] |
sort() | vl::Collection< Shader > | [inline] |
swap(Collection &other) | vl::Collection< Shader > | [inline] |
vector() const | vl::Collection< Shader > | [inline] |
vector() | vl::Collection< Shader > | [inline] |
~Object() | vl::Object | [protected, virtual] |
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
Permission is granted to use this page to write and publish articles regarding Visualization Library.