This is the complete list of members for
vl::SlicedVolume, including all inherited members.
ActorEventCallback() | vl::ActorEventCallback | [inline] |
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
bindActor(Actor *) | vl::SlicedVolume | |
box() const | vl::SlicedVolume | [inline] |
decReference() | vl::Object | [inline] |
generateTextureCoordinates(const ivec3 &size) | vl::SlicedVolume | |
generateTextureCoordinates(const ivec3 &img_size, const ivec3 &min_corner, const ivec3 &max_corner) | vl::SlicedVolume | |
geometry() | vl::SlicedVolume | [inline] |
geometry() const | vl::SlicedVolume | [inline] |
incReference() const | vl::Object | [inline] |
isEnabled() const | vl::ActorEventCallback | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mBox | vl::SlicedVolume | [protected] |
mCache | vl::SlicedVolume | [protected] |
mEnabled | vl::ActorEventCallback | [protected] |
mGeometry | vl::SlicedVolume | [protected] |
mObjectName | vl::Object | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mSliceCount | vl::SlicedVolume | [protected] |
mTexCoord | vl::SlicedVolume | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
onActorDelete(Actor *) | vl::SlicedVolume | [inline, virtual] |
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass) | vl::SlicedVolume | [virtual] |
operator=(const Object &other) | vl::Object | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBox(const AABB &box) | vl::SlicedVolume | |
setEnabled(bool enabled) | vl::ActorEventCallback | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setSliceCount(int count) | vl::SlicedVolume | [inline] |
sliceCount() const | vl::SlicedVolume | [inline] |
SlicedVolume() | vl::SlicedVolume | |
texCoords() const | vl::SlicedVolume | [inline] |
texCoords() | vl::SlicedVolume | [inline] |
updateUniforms(Actor *actor, real clock, const Camera *camera, Renderable *rend, const Shader *shader) | vl::SlicedVolume | [virtual] |
~Object() | vl::Object | [protected, virtual] |
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
Permission is granted to use this page to write and publish articles regarding Visualization Library.