Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::SlicedVolume Member List

This is the complete list of members for vl::SlicedVolume, including all inherited members.
ActorEventCallback()vl::ActorEventCallback [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindActor(Actor *)vl::SlicedVolume
box() const vl::SlicedVolume [inline]
decReference()vl::Object [inline]
generateTextureCoordinates(const ivec3 &size)vl::SlicedVolume
generateTextureCoordinates(const ivec3 &img_size, const ivec3 &min_corner, const ivec3 &max_corner)vl::SlicedVolume
geometry()vl::SlicedVolume [inline]
geometry() const vl::SlicedVolume [inline]
incReference() const vl::Object [inline]
isEnabled() const vl::ActorEventCallback [inline]
mAutomaticDeletevl::Object [protected]
mBoxvl::SlicedVolume [protected]
mCachevl::SlicedVolume [protected]
mEnabledvl::ActorEventCallback [protected]
mGeometryvl::SlicedVolume [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mSliceCountvl::SlicedVolume [protected]
mTexCoordvl::SlicedVolume [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
onActorDelete(Actor *)vl::SlicedVolume [inline, virtual]
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass)vl::SlicedVolume [virtual]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBox(const AABB &box)vl::SlicedVolume
setEnabled(bool enabled)vl::ActorEventCallback [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setSliceCount(int count)vl::SlicedVolume [inline]
sliceCount() const vl::SlicedVolume [inline]
SlicedVolume()vl::SlicedVolume
texCoords() const vl::SlicedVolume [inline]
texCoords()vl::SlicedVolume [inline]
updateUniforms(Actor *actor, real clock, const Camera *camera, Renderable *rend, const Shader *shader)vl::SlicedVolume [virtual]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
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