Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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| center() const | vl::Sphere | [inline] |
| includes(const Sphere &other) const | vl::Sphere | [inline] |
| isNull() const | vl::Sphere | [inline] |
| isPoint() const | vl::Sphere | [inline] |
| mCenter | vl::Sphere | [protected] |
| mRadius | vl::Sphere | [protected] |
| operator!=(const Sphere &other) const | vl::Sphere | [inline] |
| operator+(const Sphere &other) | vl::Sphere | [inline] |
| operator+=(const Sphere &other) | vl::Sphere | [inline] |
| operator=(const AABB &aabb) | vl::Sphere | [inline] |
| operator==(const Sphere &other) const | vl::Sphere | [inline] |
| radius() const | vl::Sphere | [inline] |
| setCenter(const vec3 ¢er) | vl::Sphere | [inline] |
| setNull() | vl::Sphere | [inline] |
| setRadius(real radius) | vl::Sphere | [inline] |
| Sphere() | vl::Sphere | [inline] |
| Sphere(const vec3 ¢er, real radius) | vl::Sphere | [inline] |
| Sphere(const AABB &aabb) | vl::Sphere | [inline] |
| transformed(Sphere &out, const mat4 &mat) const | vl::Sphere | [inline] |
| transformed(const mat4 &mat) const | vl::Sphere | [inline] |