Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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center() const | vl::Sphere | [inline] |
includes(const Sphere &other) const | vl::Sphere | [inline] |
isNull() const | vl::Sphere | [inline] |
isPoint() const | vl::Sphere | [inline] |
mCenter | vl::Sphere | [protected] |
mRadius | vl::Sphere | [protected] |
operator!=(const Sphere &other) const | vl::Sphere | [inline] |
operator+(const Sphere &other) | vl::Sphere | [inline] |
operator+=(const Sphere &other) | vl::Sphere | [inline] |
operator=(const AABB &aabb) | vl::Sphere | [inline] |
operator==(const Sphere &other) const | vl::Sphere | [inline] |
radius() const | vl::Sphere | [inline] |
setCenter(const vec3 ¢er) | vl::Sphere | [inline] |
setNull() | vl::Sphere | [inline] |
setRadius(real radius) | vl::Sphere | [inline] |
Sphere() | vl::Sphere | [inline] |
Sphere(const vec3 ¢er, real radius) | vl::Sphere | [inline] |
Sphere(const AABB &aabb) | vl::Sphere | [inline] |
transformed(Sphere &out, const mat4 &mat) const | vl::Sphere | [inline] |
transformed(const mat4 &mat) const | vl::Sphere | [inline] |