Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Tessellator Member List

This is the complete list of members for vl::Tessellator, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
boundaryOnly() const vl::Tessellator [inline]
contours() const vl::Tessellator [inline]
contours()vl::Tessellator [inline]
contourVerts() const vl::Tessellator [inline]
contourVerts()vl::Tessellator [inline]
decReference()vl::Object [inline]
freeCombinedVertices()vl::Tessellator [protected]
incReference() const vl::Object [inline]
mAutomaticDeletevl::Object [protected]
mBoundaryOnlyvl::Tessellator [protected]
mCombinedVerticesvl::Tessellator [protected]
mContoursvl::Tessellator [protected]
mContourVertsvl::Tessellator [protected]
mFansvl::Tessellator [protected]
mLineLoopsvl::Tessellator [protected]
mObjectNamevl::Object [protected]
mPrimitiveTypevl::Tessellator [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mTessellatedTrisvl::Tessellator [protected]
mTessellateIntoSinglePolygonvl::Tessellator [protected]
mTessNormalvl::Tessellator [protected]
mTolerancevl::Tessellator [protected]
mTriStripsvl::Tessellator [protected]
mWindingRulevl::Tessellator [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBoundaryOnly(bool on)vl::Tessellator [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setTessellateIntoSinglePolygon(bool on)vl::Tessellator [inline]
setTessNormal(const fvec3 &normal)vl::Tessellator [inline]
setTolerance(double tolerance)vl::Tessellator [inline]
setWindingRule(ETessellationWinding rule)vl::Tessellator [inline]
tessBeginData(GLenum type, Tessellator *tessellator)vl::Tessellator [protected, static]
tessCombineData(GLdouble coords[3], dvec3 *d[4], GLfloat w[4], dvec3 **dataOut, Tessellator *tessellator)vl::Tessellator [protected, static]
tessellate(bool append_tessellated_tris=false)vl::Tessellator
tessellatedTris() const vl::Tessellator [inline]
tessellatedTris()vl::Tessellator [inline]
tessellateGeometry(bool append_tessellated_tris=false)vl::Tessellator
tessellateIntoSinglePolygon() const vl::Tessellator [inline]
Tessellator()vl::Tessellator
tessEnd(void)vl::Tessellator [protected, static]
tessError(GLenum errno)vl::Tessellator [protected, static]
tessNormal() const vl::Tessellator [inline]
tessVertexData(dvec3 *vec, Tessellator *tessellator)vl::Tessellator [protected, static]
tolerance() const vl::Tessellator [inline]
windingRule() const vl::Tessellator [inline]
~Object()vl::Object [protected, virtual]
~Tessellator()vl::Tessellator

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
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