Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Text Member List

This is the complete list of members for vl::Text, including all inherited members.
alignment() const vl::Text [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
backgroundColor() const vl::Text [inline]
backgroundEnabled() const vl::Text [inline]
borderColor() const vl::Text [inline]
borderEnabled() const vl::Text [inline]
boundingBox() const vl::Renderable [inline]
boundingBox()vl::Renderable [inline]
boundingRect() const vl::Text
boundingRect(const String &text) const vl::Text
boundingRectTransformed(vec3 &a, vec3 &b, vec3 &c, vec3 &d, const Camera *camera, const Actor *actor=NULL) const vl::Text
boundingRectTransformed(const Camera *camera, const Actor *actor=NULL) const vl::Text
boundingSphere() const vl::Renderable [inline]
boundingSphere()vl::Renderable [inline]
boundsDirty() const vl::Renderable [inline]
boundsUpdateTick() const vl::Renderable [inline]
color() const vl::Text [inline]
computeBounds()vl::Renderable [inline]
computeBounds_Implementation()vl::Text [inline, virtual]
decReference()vl::Object [inline]
deleteBufferObject()vl::Text [inline, virtual]
deleteDisplayList()vl::Renderable [inline]
displayList() const vl::Renderable [inline]
displayListDirty() const vl::Renderable [inline]
font() const vl::Text [inline]
font()vl::Text [inline]
incReference() const vl::Object [inline]
interlineSpacing() const vl::Text [inline]
isBufferObjectDirty() const vl::Renderable [inline]
isBufferObjectEnabled() const vl::Renderable [inline]
isDisplayListEnabled() const vl::Renderable [inline]
kerningEnabled() const vl::Text [inline]
layout() const vl::Text [inline]
mAlignmentvl::Text [protected]
margin() const vl::Text [inline]
matrix() const vl::Text [inline]
mAutomaticDeletevl::Object [protected]
mBackgroundColorvl::Text [protected]
mBackgroundEnabledvl::Text [protected]
mBorderColorvl::Text [protected]
mBorderEnabledvl::Text [protected]
mColorvl::Text [protected]
mFontvl::Text [mutable, protected]
mInterlineSpacingvl::Text [protected]
mKerningEnabledvl::Text [protected]
mLayoutvl::Text [protected]
mMarginvl::Text [protected]
mMatrixvl::Text [protected]
mModevl::Text [protected]
mObjectNamevl::Object [protected]
mode() const vl::Text [inline]
mOutlineColorvl::Text [protected]
mOutlineEnabledvl::Text [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mShadowColorvl::Text [protected]
mShadowEnabledvl::Text [protected]
mShadowVectorvl::Text [protected]
mTextvl::Text [protected]
mTextAlignmentvl::Text [protected]
mViewportAlignmentvl::Text [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
outlineColor() const vl::Text [inline]
outlineEnabled() const vl::Text [inline]
rawboundingRect(const String &text) const vl::Text [protected]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context)vl::Renderable [inline]
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const vl::Text [virtual]
Renderable()vl::Renderable [inline]
renderBackground(const Actor *actor, const Camera *camera) const vl::Text [protected]
renderBorder(const Actor *actor, const Camera *camera) const vl::Text [protected]
renderText(const Actor *, const Camera *camera, const fvec4 &color, const fvec2 &offset) const vl::Text [protected]
resetMatrix()vl::Text
rotate(float degrees, float x, float y, float z)vl::Text
setAlignment(int align)vl::Text [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBackgroundColor(const fvec4 &background_color)vl::Text [inline]
setBackgroundEnabled(bool background)vl::Text [inline]
setBorderColor(const fvec4 &border_color)vl::Text [inline]
setBorderEnabled(bool border)vl::Text [inline]
setBoundingBox(const AABB &aabb)vl::Renderable [inline]
setBoundingSphere(const Sphere &sphere)vl::Renderable [inline]
setBoundsDirty(bool dirty)vl::Renderable [inline]
setBufferObjectDirty(bool dirty)vl::Renderable [inline]
setBufferObjectEnabled(bool enabled)vl::Renderable [inline]
setColor(const fvec4 &color)vl::Text [inline]
setDisplayList(unsigned int disp_list)vl::Renderable [inline]
setDisplayListDirty(bool dirty)vl::Renderable [inline]
setDisplayListEnabled(bool enabled)vl::Renderable [inline]
setFont(Font *font)vl::Text [inline]
setInterlineSpacing(float spacing)vl::Text [inline]
setKerningEnabled(bool kerning)vl::Text [inline]
setLayout(ETextLayout layout)vl::Text [inline]
setMargin(int margin)vl::Text [inline]
setMatrix(const fmat4 &matrix)vl::Text [inline]
setMode(ETextMode mode)vl::Text [inline]
setObjectName(const char *name)vl::Object [inline]
setOutlineColor(const fvec4 &outline_color)vl::Text [inline]
setOutlineEnabled(bool outline)vl::Text [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setShadowColor(const fvec4 &shadow_color)vl::Text [inline]
setShadowEnabled(bool shadow)vl::Text [inline]
setShadowVector(const fvec2 &shadow_vector)vl::Text [inline]
setText(const String &text)vl::Text [inline]
setTextAlignment(ETextAlign align)vl::Text [inline]
setViewportAlignment(int align)vl::Text [inline]
shadowColor() const vl::Text [inline]
shadowEnabled() const vl::Text [inline]
shadowVector() const vl::Text [inline]
text() const vl::Text [inline]
Text()vl::Text [inline]
textAlignment() const vl::Text [inline]
translate(float x, float y, float z)vl::Text
updateDirtyBufferObject(EBufferObjectUpdateMode)vl::Text [inline, virtual]
viewportAlignment() const vl::Text [inline]
~Object()vl::Object [protected, virtual]
~Renderable()vl::Renderable [inline, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
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